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SUPER CAMERA MAN's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #721 | 3.875 | 3.875 |
| Presentation | #1308 | 3.650 | 3.650 |
| Overall | #1570 | 3.400 | 3.400 |
| Enjoyment | #3029 | 2.675 | 2.675 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play the camera man, trying to keep the main character in frame during the game.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I can't get past the first drops, huge difficulty spike lol
like the idea and the looking.
but i stopped playing at the slow mo part ^^
wpuld like to see whatt happens if you had more time :)
Really like the concept, but the character going left glitch stopped me from trying enough to get past the harder segments
On thing, maybe make it clearer how long slomo lasts? when the screen size changes the world slows down for a bit, but then it's very hard to keep up with mario when time speeds up again (and you aren't prepared for it when it happens) or if there is some system to make that clear maybe make it clearer? and also some ways to manipulate the camera speed for the faster segments would be appreciated
Still very good job, and I'm kinda sad that the glitch stopped me from playing it further
Thanks for testing, I agree with it all and would have implemented those things if I had the time :)
But the player is supposed to run left sometimes at the start but should change direction back to right once reaching the wall. Did the player get stuck or something?
I also regret increasing the difficulty right before submitting, haha
Pretty fun, but it gets pretty hard quickly, and unfortunately there is a bug that makes the game unplayable sometimes