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Weaponsmith Simulator's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #4833 | 2.033 | 2.875 |
Presentation | #4979 | 2.121 | 3.000 |
Overall | #5049 | 2.121 | 3.000 |
Creativity | #5179 | 2.210 | 3.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your role as a player is reversed with the shopkeep
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Graphically, musically, and even mechanically, this feels pretty polished! Really fun concept and great execution. It does feel pretty RNG dependent atm - maybe adding some "use as needed" resources could help? Eg, instead of picking up metal or enchantments, you could choose to pick up some health potions and click to use them during battle.
Graphically, musically, and even mechanically, this feels pretty polished! Really fun concept and great execution. It does feel pretty RNG dependent atm - maybe adding some "use as needed" resources could help? Eg, instead of picking up metal or enchantments, you could choose to pick up some health potions and click to use them during battle.
It's cool to see another interpretation of Role Reversal as Shopkeep vs. Hero! Fantasy RPG fans unite, LOL. I love the art direction of this and it has potential to evolve into something super cool. Great job! :)
A fun idea, but it's a bit heavy on the rng. I got to a point where I just lost and there was nothing I could do. But I can see this being a nice game. Great sound as well :)