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Strategic Sabotage's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3528 | 2.711 | 2.800 |
Creativity | #4109 | 2.647 | 2.733 |
Overall | #4158 | 2.474 | 2.556 |
Enjoyment | #4742 | 2.066 | 2.133 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It pretty much fits, I hope
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Pretty good game, inteteresting ideas. Would be nice to play with more types of units and abilities. There is bug, when you switch the level, some state from previous remains, so I had to many pinguins at level 3
I love the very clean presentation & the idea!
There's some decent ideas here; setting up spawn timelines, using mobs as shields etc, plus the penguins are adorable. I bumped into a few bugs though (swapping levels repetedly gets you loads more penguins) and the UX is not super intuitive (not that my own game is much better)
Still, a decent showing for a short jam in anyone's books, good job :)
I could not figure the game out. I'm sure it would've been great though! GG!
There seems to be polish and an interesting idea here, though i could not figure out how to play. If I knew i would to give the game another try.
I could not figure out what to do.
Sorry, the enemies would not start moving from the spawn point.