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Let it cook's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #1117 | 3.740 | 3.740 |
| Overall | #1758 | 3.333 | 3.333 |
| Enjoyment | #1795 | 3.140 | 3.140 |
| Creativity | #2877 | 3.120 | 3.120 |
Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's a cooking game, but instead of being the cook, you are the food that doesn't want to be eaten!
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Your game was assigned to me via Review Swap from the Post Jam Productions Server :)
It's very cute! The amount of artwork done in such a short jam is kind of mind-boggling :O
I got stuck in the second area, where I pressed W near the TV and nothing happened - I am assuming this would normally open up the next area because I couldn't go forward any further. As such, I didn't really get to utilize the different mechanics listed in the opening screen other than jump (and a brief roll under some sausage links).
As for constructive feedback, from the jam theme perspective, I would like to have seen more of a role-reversal aspect - what I did get to play felt like a classic platformer but you happen to be an egg, nothing that seemed like a reversal. But perhaps I just didn't get far enough to see this in action!
It feels like a very ambitious project so I am super impressed with how slick the visuals are and how much content is in the game. Amazingly well done!
Thanks for the review then! Glad you liked our art style =D
The W near the TV was a item pickup - the item was hovering up and down, glowing and then vanished - a icon in the bottom left should also have lit up afterwards. As this game is a metroidvania, backtracking is a big part of it - you were supposed to return to the first area, where you could use the item you had picked up by following the only other path. I was afraid someone could get stuck like this, but that’s not your fault, we should’ve communicated that better ^^
I agree, we wanted it to be a cooking sim, but you’re the food. As such, we had you name the cook, thinking you’d play as them, where in fact you’d play the food. Later, you’d also have a face off against the cook, though we also did not do a great job at communicating that, but we tried :) Anyway thanks for the feedback on that, we’ll see how we can improve on that, especially for next year’s jam!
Thanks, glad you liked the content we made =)
Love the concept behind this.
Thanks, glad you liked it!
Fun! Although even in fullscreen, some sections of the game still seems to be cut off (I'm using Opera GX). The controls are a bit too tight together. Sometimes you can jump behind shelves, just a visual bug, it seems the shelves wasn't bordered properly in coding. I'd say the indications of what could harm you should be clearer, I did not know the knives could hurt me until I walked past two of them. The rolling was very fun to use though! And I love it even more that it can be done while mid-air. The egg walking on slanted surfaces needs to be more properly animated, but it doesn't hinder gameplay, just funny looking. All in all, I still enjoyed it a lot! Love the spritework on this as well, it's very well done!
Edit: Also when I died, I could still play in the background ahaha
Thanks for the feedback! We certainly have to look into a couple of these scaling issues and learn from them for next year! The jumping behind shelves might be a z-fighting issue, will look into that again, thx =)
I agree, harmful things should be clearer, while the sprites look good they blend in with the environment and don’t strike you as if they could strike you down XD
We needed a way to get back up some surfaces and before we add a elevator you have to wait for, a slanted surface was the better way, however making the walking look more logical then rn would’ve taken up too much time, so we just improvised ;)
Thanks for playing our game, where death is but a mere illusion ^^
Excellent game. Fun. Controls were pretty tight. Looks and sounds good and polished. Worth playing again. Couple of blind spots though?
Thanks =D Blind spots in the boss fight where you don’t get hit or something else?
This is a very charming game and it's so cool that you managed to make everything during the jam, the game's so pretty! The gameplay is nice and knowing about the ability to dash midair changes things quite a lot.
I struggled a bit at the boss fight as I couldn't time the jumps right often, but found out that you can stand on the blender to miss most horisontal attacks, was that intentional?
Thanks for playing the game!
The collision was not essentially made for that, but we only found out that one could stand on the blender after the submission. We might’ve had a bit too little time for playtesting it often enough - which is also the reason why the end cutscene’s missing - oh welp, next patch ;)
Nice artstyle
Thanks =D
Loveeeee the cute pixel-art style, well done! :D
Thanks =D
Art looks great, and was a great play :3
Thanks, glad you had fun!
Nice platformer. The music is quite catchy and the pixel art looks nice, although I would have liked the assets to be more uniform.
The controls could have used a bit more polish, and the ability to simply crouch without rolling would also be useful.
Overall, well done!
Thanks, appreciate the feedback!
Good game. The art and music is pretty good. There's a lot of content for 48 hours. Pretty epik!11!11!!1
Thanks! Glad you liked the game!