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Hello, adventurer!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #655 | 4.018 | 4.018 |
| Overall | #2624 | 3.048 | 3.048 |
| Creativity | #2845 | 3.127 | 3.127 |
| Enjoyment | #4894 | 2.000 | 2.000 |
Ranked from 55 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of being the adventurer, you deliver quests for adventurers
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
As others have said, the visual style is great, but it is hard to judge the quality of even the gameplay's foundation until there's more to sink our teeth into. Looking forward to the update after the jam period is over.
Idea and art is very good. Would like to play the full version :D
Love the art! Idea is really good but would love it to be more challenging, and random.
Interesting concept! Need some content to show it's potential!
The game is really beautiful but very short and not replayable. It would be awesome to add some procedural generation for the Hero profiles and quests !
The art style is just fantastic! Nice idea! I think it needs a little more depth.
AWESOME art! The concep is also great! i hope to see an updete of this "hero recluter" game! great idea!
I really like the art style of the game! I wish the instruction were a tiny bit clearer but over all really cute game!
Phenomenal art y'all!
Your game is stunning! I love the concept and I think this has a lot of potential. I'll definitely follow your updates on this project! Great job
Liked the art! Actual gameplay could do with some more polishing.
We actually had a similar idea at first! Glad someone else made it. The art is beautiful!
I would have definitely liked more variety quest-wise, and probably fewer parameters (they were kinda difficult to track, and I believe the mechanic could have worked as well without most of them). I am thinking of a three discrete system with quests that get randomized requirements. And maybe make it so the adventurers get stronger over time.
Looking forward to the upgraded version you mentioned below!