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Survival of the Fishest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1412 | 3.609 | 3.609 |
Enjoyment | #2505 | 2.870 | 2.870 |
Overall | #2772 | 2.986 | 2.986 |
Creativity | #4534 | 2.478 | 2.478 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In the game you take on the role of a peaceful fish, which must run away from predators and fishermen. Usually, as the theme implies, it plays out the other way round.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Cute art, good game
Interesting and cute game!
it is such a cute game! i was trying to induce the eel to the fishman's hook, but doesnt work... hope could add this mechanics, so that we can get rid of the eeeeel!! love to play more!
Cute game! A simple concept done well that was fun to play. I honestly loved the menus too - very clean for something out of a game jam.
This feels really good to play! Well done!
Solid movement and a nice set of pressures to compel the player towards the goal.
Something worth noting is just how important numbers going up are. This is a fundamental part of the human experience and something ubiquitously compelling to every single person. Your game is generic (which is not necessarily a bad thing) but an incremental score is powerful enough to elevate just about any concept to addictive levels (see Vampire Survivors for a pique example of this - though it uses many incremental facets and variable rates for each to retain engagment). What would have elevated your entry would have been to fixate on that aspect more so than the gameplay - which is counter intuitive but something which you could have leveraged to achieve a more compelling experience with little more than some psychology rather than raw development.
Overall though I had fun, I'm looking forward to your future work! Keep on devvin!
Thanks for the feedback!
I agree that the point system is a bit underwhelming as it was something that I couldn't quite flesh out due to time constraints. You make a good point about putting a lot of emphasis on the system - I can definitely see how adding more to it would've made for a much more replayable and overall enjoyable experience even if the game stayed the same, and it is something I will take into account in my future projects :>
This is pretty impressive for your first game jam, I haven't encountered any bugs throughout the game and the mechanics were solid!
Enjoyable gameplay, tho the enemies could've been indeed more agressive. The graphical presentation is insane, and the lack of sound does not take away from it. The concept was quite creative and I feel it fits the theme perfectly. Overall a great result especially considering it was a solo venture. Keep up the good work 👍
This is a very cute game, and well built out in the 48 hours! I would have loved it if the enemies were a bit more aggressive - I could stay still and survive for quite some time.
BTW I KNOW THERE'S NO AUDIO I HAD NO TIME SOWWY