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Revellet's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2801 | 2.750 | 2.750 |
Presentation | #3402 | 2.750 | 2.750 |
Overall | #3509 | 2.729 | 2.729 |
Creativity | #3999 | 2.688 | 2.688 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You can control enemy ships
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Interesting concept! And I love the visuals to it as well!
Great idea! Nice work on the art and music.
Cool concept! I do wish there were more opportunities to control enemies, and that controlling them was more intuitive/lasted longer. I'm also not a fan of the sliding movement style for a bullet hell game. Still fun though, thanks for submitting :)
The concept seems like it has potential, I hope you find the time to polish it a bit more some day!
If you can find the time, would you please check out our game as well?!
Our twist of the theme is that a critic tries to play your unfinished game, and you fight from inside the computer to make him like it.
Cool idea, enjoyed how the player controlled but couldnt seem to get control of the enemies after they turned green. Either way good job, The player had a nice slip when controlling, which was a good choice for the game.
Fun idea that you can only defeat the enemies with other enemies. I got control of the bullet shooting one and then couldnt control it.
Nice idea regardless.