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Quest of QuestGiver's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #5523 | 2.041 | 3.333 |
Presentation | #5622 | 1.837 | 3.000 |
Overall | #5950 | 1.735 | 2.833 |
Enjoyment | #6269 | 1.327 | 2.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as Quest giver that gives quests to adventurers.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
UI was too small for me and text is unreadable, probably you haven't made it scale with screen width/height
I was so tempted to not give this game a try because I was greeted by a huge text dump explaining every single mechanic. Not a great start.
Then I did give it a try and... I still have no idea how to play the game and if I'm even doing well or not. I think it's some sort of tycoon game where managing money and resource is key and getting more of it is the main goal, but I don't have the motivation to try and penetrate this iron wall.
Not the most player-friendly implementation of a quest giver idea, but I think with a good tutorial it can become a much deeper experience for those that are looking for it. I just don't think the game itself wants to be played or understood...
Couldn't try it, the zip files gets deleted by the windows anti virus as "Trojan:Script/Wacatac.H!ml"
Very cool idea that plays smoothly, did not see an objective to continue playing but with some more time this could be very interesting!
I like the idea, but I can't figure out how to get it to work. It doesn't seem like the adventurers ever return from a quest, so I've got a full board and nothing's happening. I do think a management game where you manage adventuring quests could be a lot of fun.