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A jam submission

Oil SagaView game page

stop global warming
Submitted by StarDDDude — 1 hour, 3 minutes before the deadline
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Oil Saga's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#58931.7012.571
Enjoyment#59851.5122.286
Overall#62151.5752.381
Creativity#63691.5122.286

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game switches your role after death

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted

i like the visual of this game! could do a little more on the tutorial part!

Submitted

Whoa pretty cool looking game! Little shocked how it instantly started when opening, but I was digging the look and music of the game! Very cool world to look at.

I was a bit confused though on what to do... and how to do it. I could move and swing up, but that seemed it. Then I died and I was the totem pole thing in the middle?!? Then I looked at you home page and writeup, was slightly less confused. I'm still not sure what exactly I'm supposed to do in the red part, but at least in the blue part I got to a point where I was summoning the guys and fighting of the skele people. It seemed I got that part locked down.

Overall pretty cool concept! Actually now thinking about it, "Reverse Roles" meaning you switch gameplay styles is very unique and individual! I think the game just needs more of a tutorial or explanation in the beginning to give the play a bit more understanding of what's happening. Good job though on the game!!

Developer

Yeah I had absolutely no time to get on making assets for menu and switching the game-mode.

It is interesting how the writeup got you to understand the blue part. The red one is actually the one it is describing (outside of the controlls of course). In the red part you're meant to kill the skeletons (which might be hard to tell because of the glitched out health bar, thanks godot for that export bug), while in the blue part your playing the lord of the skeletons and killing the oil barons instead (you got the roles kind of reversed in your description there).

I hoped that side-switching would be apparent enough from setting and high-score descriptors. But a proper intro could make it far better (but absolutely zero time for that because I only thought up the story within the last hour).

Submitted

It’s an interesting twist to switch up the gameplay every time you die. Though I wish it was easier to control, and had something more to set the gameplay itself apart from similar games.

Developer

I didn't even think of setting the gameplay apart but you're right, the two modes are pretty lacking in that regard. I've never really experimented with these genres so it makes sense they are pretty basic but it surprises me how I barely noticed how basic they are, especially the second half could've used some more brainstorming to come up with something a little more intersting.

Thanks for the feedback.

Submitted

Funny game with a nice twist ! But as it was said, it's a bit tricky to understand the mechanics at the beginning

Cute art, and I like the music, though it is a bit jarring. Without any sort of tutorial or explanation in game its hard to figure out what you're supposed to be doing. As a baron you can only attack in one direction, still don't know how to play the big guy.

Developer

I always forget to explain the controlls in-game. And when I thought of it it was too late to properly put it into the game so I've just put it onto the itch page.

There's also the fact that the health bars suddenly glitched out on export. Doesn't really help.

But thanks for playing, didn't even think about letting the player attack in different directions. Could might be a good addition (though no clue where to bind the keys in that situation).

Thanks for playing!