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Don't Whack A Mole!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #728 | 3.590 | 3.590 |
| Overall | #1112 | 3.585 | 3.585 |
| Presentation | #1152 | 3.721 | 3.721 |
| Creativity | #1911 | 3.443 | 3.443 |
Ranked from 61 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as the mole rather than the mallet!
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Well done. This idea is really great and unique. I enjoyed the gameplay very much and the game it's nicely polished. At first I thought that the goal is to get hit but then after reading the help I got the idea. Great job. Only thing, maybe make it progressively difficult.
That was fun! I liked the idea! Felt really good to dodge the hammer.
I don't have much feedback. Maybe increase the points exponentially depending on how long the mole has been out? To push more the risk-reward idea of just being outside a little longer.
The sfx helped a ton with the moment-to-moment gameplay as well!
Overall a really nice game, thanks for sharing!
Heya! Thanks for playing!
I'm glad you had fun :) at the moment the speed at which the score grows is linear, so it does feel quite slow. Your suggestion actually gave me a fantastic idea, to have a visual indicator whenever you reach some score milestone and have a little sound play (think combo meter).
Glad the sound effects were helpful! The game didn't feel as satisfying without them and the screenshake.
I got a score of 15331 points.
Great execution and that is very polished for a jam game. I found it really interesting to see what someone else made with the idea of whack-a-mole, which we also used.
Great Job!
And I'd be interested to hear what you think of our game :)
Really fun and satisfying as I slowly got better at the dodging the mallet. It was a bit hard initially to understand where the hammer hits and how long you could stay out, but once I figured that out, it was great. Nice job!
This was fun to play! I didn’t really understand how to dodge after staying out, though. When the hammer comes to your location, it whacks twice in quick succession, and while I can dodge the first one, the second seemed to very often predict which hole I would go to next (with like 60% accuracy), without leaving me any time to move out of the way like I’d normally have.
Hmm, that sounds odd! The hammer hits one of the four holes randomly every two seconds, or if you stay out for too long, so there is a chance you got unlucky with the timing and where the hammer chose to hit next after the "out too long" hit and immediately got hit (I've had this happen and ruin good runs 😭) I think the solution to this is possibly make the hammer hits slightly less random so that they're a bit easier to predict and fairer. Often times the next hole you chose unluckily happens to be the one the hammer also chooses 😅
Thank you for playing and the feedback! I'll need to take a look at how to make that feel more fair :)
Randomness can be a bit weird, so it’s definitely possible I just got unlucky. And now that I’m playing it again, it doesn’t happen as often anymore. Maybe the last few times I was somehow on a really tight cycle where the second hit happened almost immediately? I’m unsure. The timing of it feels a bit unpredictable though.
I think there might be a bug where the hammers timer sometimes doesn't reset when it flies over to hit you if you've dodged it before. I reckon there is something that's not quite functioning as intended. I'll try take a look and see if I can smooth it out. I plan on making a v1.1 and uploading it after the voting period!
Fun game, you did a lot of things right! I really like the risk/reward ratio of wanting to stay out as long as possible without getting hit, also the red highlight that indicates that a field is about to be hit really helps, although that could have been there for a little bit longer before the strike actually comes down. I would have also liked it if you did not come out of hiding on a timer but as soon as you selected the hole you wanted to go to next or maybe on another button press because sometimes I knew that the hammer was busy and I would have been safe but I still had to wait for my timer to go down before I could start collecting points again.
Overall this was a fun little game though, well done!
Thanks for playing! I do agree that the red flashing is a lil short on time, at first it was for an entire second, which was too long, and now its for I believe half or a quarter of a second, which is now too short.
And regarding the coming out of hiding on timer suggestion, I had made the decision for the mole to come out of the holes on a timer as I found that there would be significantly less pressure on the player to make quick decisions (and thus mistakes), and the random whacking of the hammer would look a little less convincing.
I found that the whacks being at the same time as you come out of hiding to be a sort of parallel to how it is in real life, where often times you end up hitting the wrong hole because you were anticipating the mole to pop out there.
I appreciate the feedback! I will keep pondering the idea of removing the timer. I'd like to create a test version of the game with your suggestion because that's really the only way to test it properly.
Again, thank you for playing and leaving such a lovely and detailed comment :D
Small neat game! Not really much to say here, honestly...
Good job on making this, I had fun with the game!
This was fun! Could work well in a mobile format as well. Good job!
Nice take on the theme! Nice graphics and all around an enjoyable game, my top score was around 1k :) good job!
Fun game! I think having a second level where there's two hammers could be fun and challenging!
Nice
Lovely art, well polished game , Loved it!
Fun little arcade game with good presentation, nice job! Controls are easy to learn and the animations look pretty polished, too.
You created a good foundation for the full game, that's for sure!
I think based on suggestions from others, I might make this into a rhythm game!
Took a second to understand what was happening, Otherwise good game!
It really feels like finished game! I like it. Only update I can think off, maybe add a few more holes to hide in but then to balance it, the game would speed up as you go
great art, really polished but its kinda hard, good job anyway!
Good work !! The game looks great and the menu is cool with camera transitions polished
Very nice and polished game. Had fun with it!
Veeery clean, and fun !
The game graphics are amazing the game is polished and fun to play, the music and sounds fit the game and even if it is simple it was a lot of fun to play. Idk if its already done but you should add dificueltie as the game progrsses, something that I didnt noticed. Overall the game is reeally worked congrats! Edit: I got 3000 points :D