Play game
Keep Up Camera Man!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #500 | 3.866 | 3.866 |
| Creativity | #512 | 3.970 | 3.970 |
| Enjoyment | #641 | 3.642 | 3.642 |
| Presentation | #704 | 3.985 | 3.985 |
Ranked from 67 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You control the camera instead of the player and must keep the player in frame
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
Leave a comment
Log in with itch.io to leave a comment.


Comments
This game is really hyperactive ! I should really play more of your games often.
The game is well thought in reversing role. Loved all the massive particle effects, and how you played with colors. Enjoyable game. Would be nice if the max speed of the cam movement was reduced.
Very nice idea and execution. For me the slippery camera is a bit annoying
Fast paced and frenetic, and feels fantastic to play. Love the slightly slippery feel to the camera's movement, which felt perfectly dialed in to make things a touch more challenging without ever feeling uncontrollable. The rotation options are also great, proving really helpful in the reversed gravity sections.
The slightly unpredictable player movement was really good, particularly their urge to go back to collect missed points, which caught me out more than a few times.
Love the simple, neon artstyle - it keeps things readable but still has plenty of character :)
Near-perfect execution of a great idea.
Well made game! I found myself talking to the little square xD
"No! Don't go back to get the points!"
Nice! really like the presentation of this and it ties together nicely, when it shfited gravity I was really surprised and it made it so much cooler as a game!
Solid game!
So much fun! We love how the player plays realistically, missing some and then going back, instead of perfectly.
Thanks for submitting your game to the stream! If you wanted to look at the vod again in the future here it is timestamped to your game
The idea is really awesome and unique. The effects, visuals, and sound are all top notch. The only complaint that I really have is that the camera feels kind of slippery to control.
Actually a big brain idea to be the camera man. Also, loved the detail of the player changing color
I loved the idea! Pretty funny concept.
The color changing details are cool too.
I found pretty clever using a recording of yourself playing the level as the character we have to follow. However, having to memorize the exact movements of the path can be difficult at some points of the level.
I love the idea, the visual style and the controls of the camera.
The only thing I had a problem with was that it felt more like I just had to learn what the player does instead of adapting quickly. Maybe having some kind of indicator where they'll go next would change that.
Great game nonetheless. Keep it up!
I love the idea; you've introduced some nice wrinkles into making this challenging and interesting. I like the slippiness of the camera; I can feel my cameraperson stopping and desperately trying to turn around.
Great art style, I love that the overall color scheme changes on each refresh - this kept me wanting to try again and again.
I'm not sure if this is a pre-recorded movement or if it's an AI, but I'd like to see some variation on how it approaches the stage (either a few different recordings or having the AI have some coin-flip decisions). I like this game as a reactionary experience, but currently I feel like I should just be working on memorizing it's route.
Very cool idea, the visuals made the concept that much more fun!
I'm so sorry Lakitu that we all judged you back in the day -- we didn't know
XD, respect to all the camera people out there
That was fun! Nice job with creating the AI movement, and the coins gave you a sense of where the player was going which was key, so much fun, great game!
YO this is fun as heck, really addictive, good job!
I had a blast playing this! The controls feel slippery and adds to the difficulty as it's hard to stop on a dime when the "player" doubles back. That said, I think dialling back the slippiness just a bit might help as sometimes it felt a bit too out of control.