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Keep Up Camera Man!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #500 | 3.866 | 3.866 |
| Creativity | #512 | 3.970 | 3.970 |
| Enjoyment | #641 | 3.642 | 3.642 |
| Presentation | #704 | 3.985 | 3.985 |
Ranked from 67 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You control the camera instead of the player and must keep the player in frame
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Music is good quality. The idea has potential, and things seem well made. A sensitivity slider for the camera could be a good idea as that way one could adjust it to their liking (if you feel like it should be like it is for difficulty then maybe points could be calculated differently). Anyways, you have landed upon a good idea, but that slider could do wonders for the game.
If I just heard the pitch for the game idea I’d think it wouldn’t be fun. Seeing what you did with it proofs me wrong. Super juicy. Personal preference: the camera’s movement could be a bit less “heavy” and more “agile”
Played on stream! See the video for timestamp.
A very cool concept! The game works well. A little too difficult at the beginning. Good job team!!!
Really fun game, and cool concept. I do wish the camera was snapper
Super fun game and a creative idea! My only wish would be some way to telegraph where the player would go, or have a less slidey camera because sometimes the player would turn so fast it would be extremely difficult to react in time. But it's still exciting none the less, well done!
Loved the idea and the visuals of the game! Definitely, a very challenging game though, imo maybe a little snappier/faster camera or slower player would be helpful but overall Great job!!
Love the polish on this game! Controlling the camera was a fun but tricky challenge!
Fascinating game! Definitely very challenging (especially because I cannot mentally work with the camera rotation, which feels very important! lol), but also really fun to keep trying!
I really wished that there was a way for the IRL player to be able to know from context what the NPC "player" would do next, because just needing to memorize the static route felt a little bad imo; but considering the time constraints it works very well for what it is!
Really awesome visual effects! Was bit too hard though. Way to make this in 48 hours!