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As You Like It's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #5543 | 1.735 | 2.833 |
Presentation | #5837 | 1.735 | 2.833 |
Overall | #5872 | 1.769 | 2.889 |
Creativity | #5928 | 1.837 | 3.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
This game reverses the roles of game maker and player, in the term of guideline system (Like the one in Stanley's Parable) Instead of following the lines, you can make your own guide lines
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
The game has a lot of minor issues (such as the player model appearing the camera and bad optimization), but the concept of being able to create a trail on a map to navigate a maze is neat, though I was really confused at the actual maze appearing to have different walls than the map at the start?
thx for playing and sorry for the confusion!the map is designed to be different from the one shown in the front. I want to convey the idea that things are not gonna happen as planned, like the goals in game. One of the reason we want to complete tasks in games is that we know if we complete it, we get feedback 100%, but it is not the case. I kinda want to say even if you make perfect plans, things happen, blocking your ways. What you have to do is to abandon the plan and enjoy the process, maybe a exit will be there for you. And also I know I am doing bad on the follow camera stuff and the guide, so sorry🥲
Btw if you press L to leave, you will see an interesting stuff☺️And is what I was talking about