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U see I see's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1974 | 3.421 | 3.421 |
Presentation | #2302 | 3.211 | 3.211 |
Overall | #2791 | 2.982 | 2.982 |
Enjoyment | #4055 | 2.316 | 2.316 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
What if the UI becomes a diegetic part of the game world? Our game reverse the role of UI.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Fun idea, art is very nice. In my opinion it's better to slowly introduce controls to the player through each level with text by the mechanic, object, etc. Well done!
Could you rate my game? It would be greatly appreciated, thanks!
The idea is super cool and is very capable of being expanded upon. I think separating the audio settings to another ui element would give more options, and things like buttons and other interactables that the ui elements could take care of would be cool.
Great idea and fun execution. The art is also very nice.
Great idea and fun execution. The art is also very nice.
Hi agmercier,
Thanks for playing our game!
And shout out to our great artist: A Zao! I still cannot belive how she managed to create such intriguing art works, which add tons of vibes to our game.
Cool idea. I think. Have to agree with the others, with basically just 2 elements it's a bit hard to have fun.
Hi Sentrigal,
Thanks for playing our game! Due to limited time, we only finished designing and implementing these two elements. (But that's the point of GameJam haha, to make as much as we can in 2 days, to devote and enjoy every minute on game development.)
PS: I will continue to make new elements based on the feedbacks of players and my insipriations. Looking forward to sharing with you the new version of our game after the rating period is over!
I love this idea, but i might be a little biased consider i use the same game mechanic! I couldnt seem to get the screen size right but it was still enjoyable
Hi Rhett,
I am one of the developer of this game. Thanks a lot for playing our game, Rhett!
Though our basic mechanic, which enable players to utilize the UI buttons as platforms, seem to be similar, the ways we integreate it with UI functionalities are still largely different. The use of perspective, gravity etc., and the titles of each level in your game are so intriguing and interesting!
One of the design problem we currently have is to limit the player's ability when they can move UIs so arbitarily. And after playing your game ( I am currently stuck at level 10 haha), I get tons of inspirations. I really appreciate your design approach which limits the movement of UI as platform with slider and use zooming to change the position of sliders on the other axis. Your approach make level design more controllable and eligant.
As a rookie in game development, I would sincerely appreciate any of your advice about our game. Hope we can have further communications about game design in the future!
Thank you, glad you enjoyed my game!
You definitely want to find a way to limit player movement, my first idea was actually very similar to yours; having a platform you can drag around to use, then I realized it would be a little too broken and much harder to make thought provoking puzzles. Also If you are going to use UI as a platform in your game I would recommend trying to find a way to emphasis that it is actually UI rather than just a platform you can drag around. For me I included the camera zooming mechanic which changed the size and position of UI platforms relative to the environment and then made puzzles based around that idea.
Also for your game I see no reason to have a separate UI mode to be able to move the platforms. Switching back and forth felt tedious considering that I could still just move the platform around while the player was moving. And I still couldn't figure out how to get the screen size right. The edges of the screen are cut off which cuts off part of the pause button. I also use unity and i think you just need to adjust the resolution of the game in the project settings to match whatever resolution you are playtesting in.
Very interesting mechanic, wish there were more options for UI elements available to use, cute art style, overall decent game.
Hi SPIRITO,
Thanks for playing our game! And thanks for loving our arts ( I also love it)! We will definitely add more UI element and level design based on them. Looking forward to sharing our latest version of the game with you after the rating period is over!