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Stick Fella's's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3650 | 2.457 | 3.714 |
Overall | #5454 | 1.953 | 2.952 |
Presentation | #5893 | 1.701 | 2.571 |
Creativity | #6148 | 1.701 | 2.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player was a hero but then turned into villain
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
yeeha
The movement in this is actually kind of nice. I like being able to jump around everywhere. I do think there are some balance issues, namely that its really easy to die and checkpoints are sparse. Overall nice work.
The mapping of the controls was a bit annoying until I figured out to use wasd instead of arrow keys. Pretty solid physics and controls. Some of the hitbox seemed a bit off, I would die not too close to the enemy. I think there is only one level? Not too sure tried pressing every button on my keyboard and mouse to continue.
Very cool, very nice. Great gameplay, made me keep on wanting to come back. The respawn screen was the standout for me being so unique. The mechanics were smooth and not buggy. Art stylist left after one minute into this Jam, his name is called Joshua.