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Golf Control's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #2190 | 2.987 | 2.987 |
| Overall | #3208 | 2.840 | 2.840 |
| Creativity | #3580 | 2.861 | 2.861 |
| Presentation | #3604 | 2.671 | 2.671 |
Ranked from 79 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's a golfing game where you are the ball (the roles of player and the ball are reversed).
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
The gameplay is fun, balancing inertia leads to strategic decisions, the camera did not like me at all, it was hard to get it in a good spot
Tightly tuned, but also took me a while to realize I'm supposed to not press W while being boosted to conserve "inertia". I think there's a fuel-efficiency game also hiding somewhere in there.
Slightly disorienting was the camera often clipping into the models during the start/end of a level. Other than that, the last level was way too easy in my opinion, but I'm assuming it's because of time constraints so that's fine.
Bonus points for using a non-mainstream game engine!
Nice game! I liked the simple graphics and the calming vibe. Using the last bit of your inertia bar to give one final push to the ball and see if the physics inertia was enough to get to the hole proved to be an interesting mechanic!