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A jam submission

Rickety Rocket (Check description to avoid minor bug)View game page

(Check description for known minor bug) A retro-themed sci-fi shmup(?) for the GameBoy.
Submitted by Code Monkeys — 29 minutes, 17 seconds before the deadline
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Rickety Rocket (Check description to avoid minor bug)'s itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#8313.9063.906
Overall#15863.3963.396
Enjoyment#18223.1253.125
Creativity#27843.1563.156

Ranked from 96 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
**To avoid the gameplay bug and fight the Game's Boss, hug the top of the screen after the asteroid swam (at the end of the first level) other wise LVL 1 will loop** A space shooter where you play as a coward running away from danger as opposed to flying into danger.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 68 to 61 of 68 · Next page · Last page
Submitted

The game pixel art is awesome!! Great submission!!

Submitted

Art and sounds looking good. Good concept!

Submitted

I was really proud when i read your comment about my graphics! Even if i made them in like 30 panicked minutes lol... And then i came here...And saw... How bad they are compared to yours!!! This is as pefect as pixel art can go in my opinion so fantastic job there!!! :))
I wish the music was yours, but at least i can say it was a perfect pick also! Ill nitpick since i really like the game and say, that only minor advice i have is to make the player hitbox smaller. Its a usual practice to make it harder to get hit than it should be since no player is objective and we all have that "BS that didnt hit me when it actually really did moment!". Appart from that very nice, and im really curious in what engine did you make your game? Since it looks similar to PICO8 but it isnt that...

Developer (1 edit) (+1)

it's an actually gameboy game :D
also the player hitbox is actually smaller the the sprite as the nose has no collision just the base of the rocket. But even that seem like it might be to big :p

And thanks, I put a lot of work into the pixel art. The gameboy have quite a few graphical limitation you have to work around

Submitted

Oh the sides were a bit too big, or at least the bosses lasers were... Also i think i rated your game 1 min before the deadline without even knowing so clutch! :P
What did you use to make it thoe? :3

Developer(+1)

Oh I see, GB studio. It's a gameboy dev tool

Submitted

Having the ceiling as a kill plane felt a bit harsh. However, great concept. The art is beautiful. And "This game runs on original hardware" is certainly a flex.

Developer(+1)

Thanks! I'm a bit of a Retro enthusiast

Submitted

The art is fantastic and the retro style music really fits the game. Can't get to the second level from the bug aside, everything seems too be really fun to play. Nicely done!

Developer

OOOO! I hate that bug, A lot of effort went into that boss fight and it sucks that people are missing it. Someone did find a bug to skip to the second level though if your interested.

start the game normally and then hold the fly button down until you get the black screen and keep holding it down. the level will start again but the screen wont scroll but you'll still be able to fly to the end. you'll know it working if you can still see the exhaust passing over the screen after a minute of holding down the Fly button you be at level 2 (there will be a screen transition)

Submitted

Thanks for the guide and I have experienced the boss fight! The rocket's smoke as a weapon is actually a really good use of the mechanic for hitting enemies. If this game were to advance on, maybe make a feature where the enemies might spawn out on that final level?

Developer(+1)

actually there were 6 more levels and 2 more bosses planned out but with only had the 48 hours the game ended up more as a demo than the full idea

Submitted

Pretty good short game. I also love pixel art so the game looks nice. Good job!

Submitted

This was really fun! I loooooved the gameboy style pixel art and the music rocked too! -Awesome work! :D

Submitted

Very nice visuals, I like the game. it is very hard, but it is still fun. Great Job!

Viewing comments 68 to 61 of 68 · Next page · Last page