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A jam submission

You Are The TreasureView game page

It's a game maybe
Submitted by Aliviessa, Mischichka — 2 hours, 28 minutes before the deadline
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You Are The Treasure's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#1914.2244.224
Overall#7343.7483.748
Presentation#11643.7143.714
Enjoyment#13543.3063.306

Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Instead of running through a maze, you ARE the maze.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 30 to 21 of 30 · Next page · Last page
Submitted

Nice game and the concept, love it :)

Submitted

Was unsure if I wanted them to find the treasure or not at the start haha. Neat concept. Congrats on a great jam game

Submitted

Very creative and unique. I love the art and the cutscene!

Submitted

I loved the mechanics so much! Well done!

Submitted

I like the concept, very unique! Great work!

Submitted

Cool concept! Maybe adding some other thing to do (like placing traps) would increase the fun, don't know. Good job anyway!

Submitted(+1)

This concept is really fun, I didn’t realize I could swap tiles at first so maybe having a button for that too or a visual indication would help, I would love to hear some SFX when turning tiles or having adventurers fight eachother!

I think to add diversity into the gameplay mechanics having some power-ups or skills you can use as the player would add a nice layer of engagement!

overall a really nice concept and the music was great too :]

Submitted(+2)

Saw this on the Godot server.

My high score is 1136.

This is too RTS and not turn-based enough for my liking, most people can't physically visualize what a 10x10 grid rotated left or right actually looks like in 3 seconds so it just ends up being "just move the enemies away from center". My suggestions would be that (1) make the grid much smaller (2) but with more tiles (3) enemies path-finding being predictable (I believe) is amazing but they should behave smarter, like would try to go up to each other to fight etc. (4) make rotate/swapping tiles visualized so the player can plans ahead even further. Overall, not bad but definitely can be expanded upon.

Submitted

I liked the idea! Simple and good. The only thing I could nitpick about is that sometimes you don't need to do anything for long periods. Still, a nice little game. Congratulations on your submission!

Submitted

I liked it. very creative!

Viewing comments 30 to 21 of 30 · Next page · Last page