Hey guys 👋
Im glad you made it!
The idea is great, requires good level design to make playing both sides engaging.
Nice sprites for both the characters and environment!
Criteria | Rank | Score* | Raw Score |
Creativity | #4812 | 2.362 | 3.571 |
Overall | #5598 | 1.890 | 2.857 |
Presentation | #5715 | 1.795 | 2.714 |
Enjoyment | #5985 | 1.512 | 2.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The roles are reversed at some point of the game. The player then plays as the ennemies and try to kill the main character.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Hey guys 👋
Im glad you made it!
The idea is great, requires good level design to make playing both sides engaging.
Nice sprites for both the characters and environment!
This is a really neat concept, and pretty underrated imo! I wasn't so sure about how I felt until I saw the mechanic in the second level (level 1) where you actually control the baddies after you've won the stage; that was a twist I wasn't expecting, but I loved it! Having very limited controls while you are the bad guys makes a lot of sense. Unfortunately, as it is, it's very unbalanced since you can sort of intentionally make bad decisions as the hero to make your job as the baddies easier. Also for some reason the 'restart' button didn't work for me most of the time. But putting those issues aside, I had a great time! And the character designs were pretty cute too.
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