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A jam submission

Avoid TetrisView game page

Play Tetris, but Tetris is your Enemy!
Submitted by Shafox - Ninfox Team (@NinfoxT) — 2 hours, 35 minutes before the deadline
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Avoid Tetris's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#974.5344.534
Overall#6243.8073.807
Enjoyment#10693.4223.422
Creativity#18363.4663.466

Ranked from 116 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You play Tetris, but Tetris is your enemy

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 40 to 21 of 72 · Next page · Previous page · First page · Last page
Submitted(+1)

feels almost puzzle-y in how the main mechanic functions, the presentation is phenomenal! really good work here!

Submitted(+1)

Super polished game, I love the style and the slow introduction of extra threats. Personal opinion is that it could go just a liiiitle bit faster as it does feel like it takes a while to reach the end of a level

Submitted(+1)

Starting off, the game is very pretty looking. The ghost is very cute and the aesthetic is well put together and maintained throughout. The music chosen also really complements the visuals.

The gameplay is pretty good in terms of moment to moment play, however I do think it would have benefitted from more sounds especially regarding player movement, and enemy attacks. A sound indicating that you just ran into a block would also be a nice touch. Obviously this was a 48 hour game jam, so I don't think its a big deal, especially when the rest of the game looks this good, just wanted to provide some feedback that is hopefully useful. While playing the game, I liked how I really had to think about positioning as the Tetris pieces fell towards me. It made for some interesting moments where I was trying to time my escape from certain enemies abilities. As far as the gameplay being difficult, I agree with others that the difficulty curve might be a bit steep. If you choose to expand on the game(and you should), I would suggest adding multiple hearts for the player, so that they can take 1 or 2 additional hits. Thank you for the game, it was very polished and well done. I hope this review is useful and I hope you update this game, because with some tweaks you could really make it shine!

Developer(+1)

Thank you!! I really wanna update the game, I think that more HP would really help!

Submitted

You def should! I look forward to seeing the updates, it is a very promising premise for a game.

Submitted(+1)

Very interesting take on the theme and some good presentation. I was rather amused by the ghost's facial expression changes at every move.

Sorry to repeat everyone else's criticism, but the gameplay was made a little too hard with how narrow escapes can be. Also, I understand the Tetris blocks killing the ghost by falling on top of him, but it's a bit of a head scratcher that I died by touching the top. Maybe it's just a nitpick, though.

Either way, nice job.

Submitted (4 edits) (+1)

This game's art is really well made as well as for the basic concepts. This takes the Tetris thing, but makes it unique where it doesn't seem like the typical game which uses Tetris in some point (even the game I am Tetris doesn't seem as unique). Despite this, I stop playing after some point. Maybe I'll pick it up later, but here are my criticisms. First, there's no indication of how far you progressed. That alone may be very helpful towards gauging my progress. Second, I didn't see any real incentive for picking up the gems as there was no score. Now, internal motivation is better in video games than external motivation a lot of times since things should be rewarding in of themselves and plus my game is mainly internal motivation (which is also a flaw of my game). The internal motivation would be to put more of a challenge. But if there's no score and/or leaderboard to provide that external motivation than it is always an objectively worse decision to go for the gems since there is the chance of having to start all over if you fail in some way. Also, this one is more of a minor one simply because it's a jam and typically gameplay is better to focus on than story and lore. However, some lore and story could have been nice. Like why is the father being a passive observer, why does the player want to destroy you, and possibly more. Also, the changing facial expressions definitely were better than static facial expressions and this is more of personal preference that might have even caused more work, but I would have preferred if the facial expressions made more sense than being different ones that don't really make the most sense. Anyway, I saw you had a touchscreen version. I haven't used it, but it is something that maybe should be commended simply because you added one provided it's good. You can really see the quality in the game, but maybe it wasn't for me.

Developer

Wow, yes this is a review... do you work at IGN? (well... the best part of the IGN)

Submitted(+1)

Hello, no I don't have any job.

Developer

you are very good

Submitted(+1)

Nice and polished game, the tetris pieces looked good and character animation was silly, overall a good take on the roles reversed!

Submitted(+1)

Awesome game, this feels so polished. But I have to agree with other criticism that the game was a bit too hard. 

My biggest problem was understanding the timing of the collision with the top of the 3D pieces when the game was on the levels that were distorted. That made me stop playing in what I believe was one of the last levels, the distorted one with the 2nd ghost. Maybe you could have made it so the collision area of the pieces was a bit smaller in the distorted levels or something.

Submitted(+2)

This was a very cute game, I loved the animations!

The mechanics were very polished, but I felt like the level design was frustrating... you have to wait for each level to end with no way of speeding it up, and avoiding the blocks is incredibly tricky when you have to go through a one tile high gap to get a gem or to leave from getting a gem. If blocks kill me just from slightly entering my tile, then there really can't be blocks one tile apart from each other that you're intended to go through.

The effects & stylization were really cool, though I kinda thought the title said "AUDIO TETRIS" which would have been a very different sort of game...!

Developer

Thank you so much from the feedback! Many people had this same criticism, I didn't put the gems to collect them all, but just to not leave the level empty, but I think I could have done better. If you want to take a look at the other levels, there's a video on the game's page showing how to pass! I hope I can improve and turn this game into an amazing game!

(+2)

The concept is really simple, but everything else is top-notch. Sprites look adorable, and I like the touch where they change every time you move, music choice was great, and there were no bugs I could immediately spot (although the narrow gaps and top half of the blocks being safe but also not safe made me feel cheated numerous times throughout the game) Really good job.

Developer

the top of the block not having a collision is not an error, visually as the block is 3D you would be kind of behind the block and the top of it is blocking the view of someone who is looking from above. The collision is on the block the ghost is on, but I already have a solution for that, I would just put a smaller hitbox for the player to give him time to change positions, it will make the game much easier, but at least the Tetris will not kill you as soon as you are on the same block as him.

Wow...  thank you for the feedback!!

Submitted(+1)

oh my god it's so cute!!!

Developer

: )

Submitted(+1)

Cool game, the movement was very polished

Submitted(+1)

Having a checkerboard pattern as the background is absolutely splendid game design. Made the distorted levels easier to navigate around. The game was too hard for me to get to the end, but it's a fun game! Great job!

Developer(+1)

Yes, it was a very simple solution with a great importance

Submitted(+1)

Hi! Thanks for sharing this on my stream earlier!

I enjoyed playing through this and trying to get past the difficult levels! The visual polish was nice but I definitely had a hard time with collision and avoiding things. Was cool to see all the neat mechanics in the video you posted!

Great work on this!

Developer

Hii!! I really don't remember your name, but thank you for the feedback! I really enjoyed seeing how people played the game

Submitted(+1)

Nice and Polished game, Good Job <3 

Submitted(+1)

Very polished, charming, and delightful!

Developer

Thank you very much!!

Submitted(+2)

Big fan of the grid, makes the game much more playable.

Submitted(+1)

I really like the art and the game is very fun.

Submitted(+1)

The art, polish and presentation in this is great. I especially loved how you offered mobile controls and enjoyed the different expressions on the ghosts face. Only small nitpicks are it would have been nice if there were some in game sound effects and have the ghost face left when moving left. Overall I had a fun time with it, great job!

Developer

Thanks!

Submitted(+1)

Great game!The music and art is amazing!

Submitted(+1)

What A Great Game!I really like the art style and the music.Good Luck In The Jam!

Viewing comments 40 to 21 of 72 · Next page · Previous page · First page · Last page