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Unforge's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #219 | 3.979 | 3.979 |
| Overall | #244 | 4.060 | 4.060 |
| Presentation | #346 | 4.246 | 4.246 |
| Creativity | #544 | 3.954 | 3.954 |
Ranked from 195 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of forging weapons you unforge
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
This is so good! Genius idea, great execution, and amazing polish! My only complaint was that there wasn't more! I think adding more weapons that unlock as you progress and adding more conveyers / distractions would be a good way to spice up the gameplay. Great job overall, I hope this gets featured!
So GOOD. Defo top 100 material. Fun, satisfying, balanced, theme relevant. All around awesome. Great job :D
Its a very fun idea and it is executed very well and its rally polished i didn't even encounter a single bug.
Game looks really nice. Also the sound effects are satisfying and hooks you to keep playing. The pixelated look is very interesting as well.
A really nice looking game, I had lots of fun playing it. Visuals are great and the whole mechanics is really on point! Thanks for making this game :)
Very nicely presented and a unique take on the theme. Good work!
Very interesting to see this jam theme applied in this way! I think the idea of revesing the blacksmith's job is very original and here perfectly presented with ineresting mechanics that make the game feel appealing, good job! :D
Also the art style is pretty unique and polished, i love this!
That was very fun! Got to 77
there is something you could take a look at
at the moment you could just always bash everything to make sure only what you need gets through - either you could give the hammer some kind of healthbar where if you smash too much you have to swap it out or some kind of minus points for smashing stuff you could use...
Also there were a few times where I only waited for wizardstaffs because they are the only way to get gems - maybe add a sword with a gem in the hilt so you have two options for every ingredient
Very slick! Really well polished for a gamejam, fantastic job!
Really nice art style and fun game well done!
Really enjoyed this. Sometimes its hard to notice when the required items change but nonetheless, good game!
Just so satisfying!
Really cool game! Animations, particles, sfx make it really come to life.
Really well done on the player feeback - the metal sounds and screen vibrations helps make it feel impactful
Super creative idea and a really well-made ambiance!
Engaging, satisfying, and pleasant to look at. After getting a good score, though, there wasn't enough variety for me to want to try another long run to see if I could beat my score.
I love the visuals in this game, great job!
This is very fun! The game kept me going for quite some time. Very well made!
I had a weird bug where nothing would happen. I could hit the hammer but that's about it. Bummer, cause it looks pretty fun. I like the graphical style a lot
Neat game, the hammer effect feels really good and smashing the weapons to pieces is super satisfying. I think the second conveyor added some extra challenge, but after getting faster at finding the correct pieces the game became a bit too easy. I think the second conveyor could move a bit faster, or there could be more weapons/items added to the game if you were to update this. Very enjoyable game, good work!