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Catch-Man's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #2420 | 3.273 | 3.273 |
| Overall | #2756 | 2.992 | 2.992 |
| Enjoyment | #2770 | 2.773 | 2.773 |
| Presentation | #2942 | 2.932 | 2.932 |
Ranked from 88 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The hunter (Pacman) becomes the hunted
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
The problem is that there is no way to possible lose if playing competently. You have four ghosts which means that wherever Pac-Man goes you can easily block all of his exits (especially because he is so slow) and send the last ghost to catch him. If his AI was improved this problem might possibly be solved.
Interesting twist on tactic game and reversed PacMan! Well done!
Cool concept, simple yet effective! But I think the pathfinding needs to be improved, both for Pac-man and the ghosts; Pac-man keeps getting stuck, and I kinda wish I could draw the paths for the ghosts.
yup, definitely something i have looked into and am currently working on. Will probably update it for this game once jam is over
I like this idea and tactics that you can make