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A jam submission

The DungeonView game page

No more hero, you are now the one who fights them.
Submitted by Rikerat (@rikerat) — 2 hours, 6 minutes before the deadline
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The Dungeon's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#12283.6863.686
Overall#15703.4003.400
Creativity#17593.4863.486
Enjoyment#20873.0293.029

Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Instead of controlling hero as other games, now you're the demon king who summons monsters.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 25 to 21 of 25 · Next page · Last page
Submitted

Really cool idea but the red slime didn't seem to be able to do anything ever. I also felt like the chests should do something besides be obstacles for the player, but I didn't find out a way to use them. 

Submitted(+1)

it's a cool concept, but the balance could use some work. the red slime felt completely useless, and it felt bad to have to place a heart when i really didn't want to. i also didn't fully understand how the queue system worked, i guess it was just random. creative idea, but could use some polish

Developer

I'm updating the idea. Thanks so much.

Submitted(+1)

Really interesting idea! I found it quite hard to actually damage the knight though, as all of my monsters felt so weak. Aside from luring him in with the hearts, I found that my strategy was limited to "spawn them all in one spot". But it's a really nice concept and well executed :)

Developer

Thanks so much

Submitted(+1)

I'm softlocked :(

Developer

Thanks, I found a little bug in my algorithm I created while I was fixing another bug =))))

Submitted(+1)

Cool game. I liked the balance of having us try to lure the knight into bad situations but also the risk if we didn't set things up right. Having us give him hearts was a cool way to do it, because I always ended up trying to use the hearts to lure him into a bad position.  My only feedback is that the the red slime might be a bit too weak, but it is not a major issue. Presentation-wise, the game is very easy to understand, and looks nice. The sfx side is also very strong. Great work!

Developer

Thanks. I'm updating my game for post jam. Hope I can give you a better version :3

Viewing comments 25 to 21 of 25 · Next page · Last page