Oh wow, I absolutely adore the character designs! Gameplay is also nice enough, I just couldn’t quite figure out how much classes actually mattered in the quest-giving stage. Feels like this mechanic could be explored further, but I love the proof of concept.
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Guild of Winterthorn's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #141 | 4.474 | 4.474 |
Overall | #454 | 3.895 | 3.895 |
Enjoyment | #975 | 3.474 | 3.474 |
Creativity | #1044 | 3.737 | 3.737 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of being an adventurer taking quests in a fantasy world, you play as a tavern keeper who has to pick quests to give to the guild's adventurers.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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