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SWAP's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #40 | 4.452 | 4.452 |
| Overall | #162 | 4.134 | 4.134 |
| Enjoyment | #234 | 3.968 | 3.968 |
| Presentation | #705 | 3.984 | 3.984 |
Ranked from 62 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
I used 'Reversing Roles' as the core mechanic
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Excellent implementation of the game jam theme. Very good work. I think it would have been better with sound, but otherwise it's a good game. Good job!
Really original idea! The majority of the games swap the role of the player,but you took it next level. Hope to see this idea worked out a lot further with more levels and also multiple swaps per level :)
This is such a great idea!! I feel like there could be a whole game around this idea of swapping objects' behavior, it's an idea with a lot of potential to make puzzles that could be solved creatively in infinite ways.
I think it would benefit from a little bit more visual clarity. When I was presented with a new level I would start scanning my screen with my mouse trying to find the things I can interact with.
This is awesome!! I really like how each level introduces new objects and new mechanics!! Also picking up the new mechanics felt very natural! Great job!
Phenomenal. Great art, animation, mechanics, level design. Love it!
I didn't get any audio (bug?), so some of the effects fell a little flat IMO, but other than that it's an amazing jam entry that nails the theme. Fantastic!
Fun game! The team I was in did a similar concept, but we both ended up going about it in different ways. I think this is a really solid entry!
The level design was creative and I loved the art style, it reminded me of Untitled Goose Game. The only negative thing I have to say is that the game is pretty short, so the level design doesn't have enough time to really spread its wings, but even then what is there is very enjoyable. I'd love to play this again if its worked on more!
This is so niceeeeeee and has so much potential! I would love to see this worked on more, with more content and puzzle ideas! While playing it I was so hooked - the end caught me by surprised, tbh. Looking forward to any update you may make!
Cool concept!
I totally understand the lack of time for designing puzzles. I also made a puzzle game for the GMTK jam in 2020 and I really had to cut scope.
A suggestion would be to have a button to highlight interactable objects in the scene. Otherwise you have to hover your mouse over every pixel in the screen.
I think this can be expanded into a small, full game with each level being focus on some hilarious gimmick like what the golf. Would love to see a post jam version of this.