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Wordsmith's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #3263 | 2.982 | 3.308 |
Overall | #5501 | 1.941 | 2.154 |
Presentation | #6207 | 1.525 | 1.692 |
Enjoyment | #6359 | 1.317 | 1.462 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Wordsmith is a game where you play as the narrator, instructing the player
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Couldn't get past the second screen (I'm bad at games lol), but I think it's an interesting concept. The typing could be polished a bit better (ie, use backspace to delete letters rather than a button on the screen, and improve the max typing speed), and I also wish it leaned more heavily into narration rather than commands (ie, "The player stumbled into a room full of enemies!" rather than "The player moved two meters to the right"). It would definitely be interesting to see where this concept could take a game over a longer development period.
I think if you figure out how you are parsing input this would be better. Several times typing didnt work well, and the fact you have to press a button isntead of the backspace to erase the text is painful... ):
I cant seem to be able to click the second option on the first screen