Play Game
Reverse the Sign's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1374 | 3.295 | 3.295 |
| Creativity | #2320 | 3.311 | 3.311 |
| Overall | #2399 | 3.126 | 3.126 |
| Presentation | #3364 | 2.770 | 2.770 |
Ranked from 61 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In the Game ,You reverse the nature of the players like you shift from positive to negative and their roles give opposite effects which is why the roles are reversed
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Hey, good job on making a jam game.
few thoughts and pointers:
i felt like the 2 players could interact in more interesting ways, a majority of the puzzles felt like "player 1 needs to go to the middle and player 2 needs to go to the middle."
i think having the logic be more like "player 1 needs to get to x so that player 2 gets to y but quickly because player 1 needs to get to z " etc. would be more engaging.
also, i noticed you have a nice cityscape/factory background, what could add a lot of life to the environment is simply adding a bit of parallax scrolling to the background.
Thanks a lot for the feedback! I will definitely implement this in the game!
I liked the idea you have picked here. Did experience some hiccups in level design, which can easily be improved. Wish the environment was more alive as the player is the only moving element most of the time. Nice work for a 48hr jam!
Feel free to hop into my game as well and share your thoughts and ratings if you have the time!
Thanks a lot for the feedback!
I liked the idea, the game mechanics were clearly communicated and easy to grasp. I would work a bit on the level design though. The game played like a typical puzzle platformer but it did not really have any puzzles to solve. In all levels, I just went for the straight and most obvious way until I reached some wall, then switched and went with the other character and this worked for all the levels. I think what this game is missing is some dynamic effect like a switch or something that would change the sign of some platform/wall. Such an element would allow you to build levels which require multiple character switches. Good job on making the gameplay quite smooth without any significant bugs, glitches or nuisances.
Thank you very much for the feedback!!
very nice interpretation of the theme! i thought this game started really well, and it has some nice quality of life features i wasn't expecting, like restarting the level immediately and not resetting the state of the opposite character on death. the levels are nicely designed but i wish there was a slight bit more complexity to them beyond jump pads and death rays. i felt that some of the later levels felt very similar to each other. however, i was glad that i was able to finish the game in the time i played it, meaning the game was not too log as many jam games are.
Thank you very much for the feedback!!
I always enjoy playing a game jam game that I can finish :) I like the level design effort put in here, nice variety of mechanics without being complicated. I also found as others mentioned that you can complete 95% of a given level without having to switch roles. But it was fun to play and solidly built. The silhouette backgrounds look pretty cool too! :D
Oh btw your game was assigned via Review Swap from the Post Jam Productions Server :)
Thank you very much for the feedback!!