I have no enemies. . . until
Really nice concept!
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I Have No Enemies's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #2082 | 3.385 | 3.385 |
| Overall | #2462 | 3.109 | 3.109 |
| Presentation | #2527 | 3.115 | 3.115 |
| Enjoyment | #2637 | 2.827 | 2.827 |
Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In this game you play the enemies/boss instead of the player.
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Thanks for playing!
The enemies not shooting while you move was an oversight from us.
About the magnet:
The magnets head was supposed to be part of moving around the reflector. And also represent being connected to the befreinded "players", with an effect. Which we sadly didn't have time to visualize.
- RitchiDev & Double_Gezicht
Very interesting concept. The game itself is well presented and the idea is cool!
Super fun multi-layer gameplay here! I loved this submission.
The chat was a lovely, silly addition too.
Great job!
The outline effect on the captured people is nice. Good job on making this game you two !
I liked the story, and I liked the little fake "chat" on the side, nice detail!
Fairly fun little experiment overall. I think the initial stage of reflecting is a little bit off in that the enemies don't fire often enough and if you run around too much then they pretty much keep spawning and won't fire at all. Second stage was fine, not really any challenge too it.
Still, the retro art and music make it a nice fun experience.
Took some time for me to notice that I shoudnt run away at the beginning so they shoot at me, but thats my bad. Really liked the idea with using usernames and chat messages, especially at the end.
I liked the twist! In the first part the enemies didn't seem to fire very often tho
I really like the enemy behaviour, even if the get clocked up sometimes and hinder the movement of each other.
Nice take on the "hunted gets to be hunter" theme.
Good idea, but like @3D_Cookie, I couldn't understand the game very well. Do check out mine!




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