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Industrial Sabotage's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #3855 | 2.583 | 3.444 |
| Overall | #5010 | 2.139 | 2.852 |
| Enjoyment | #5322 | 1.833 | 2.444 |
| Creativity | #5629 | 2.000 | 2.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
it's inspired by factory-building games like factorio, but instead of building a factory, you tear one down
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I like the look of this game, but I'm not really sure what to do; a tutorial, or even just a description of the specific goal, would be greatly appreciated.
The game looks SUPER good, my respect!
Though, the gameplay is boring. I lack cocktail refueling (I accidentally refueled only once), and there is no challenge to find bombs. I would suggest making it a puzzle game, so one needs to think about what to blow up first, and how not to blow up yourself. But still, nice job!
this is a gr8 idea, thank you! this was my first game jam game, & i think a lesson i learnt was not to use up most of the 48h in making the visual assets – while the game looks good the gameplay did end up suffering from it. were i to do it over i would def make this into a puzzler
Good game, but it is lacking in the sense of an objective.
Good game, with a bit more content the concept could be really interesting! Maybe you could also add some damages to the character or something because I clearly kamikazed my way through it, being in the middle of every explosions (or, is it a special feature to be a kamikaze xD). Good job!
originally i planned for it to be more of a careful, resource-&-space management under a timer game, but as the deadline approached i ended up scrapping a lot of the elements that would suit that kind of gameplay, so it ended up as a kamikaze simulation lol. thanks!
It's a bit laggy on Linux but still playable. The controls are very weird and difficult to remember but once you get the hang of them it's not so bad. It's fun destroying everything.
The game works fine and plays all right. I wish there was something more to contend with than just a time limit, but it’s a good effort!
I love the artstyle, could have been better with some sound effects and better control tutorial, but interesting idea nonetheless!