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Slime Time's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #5230 | 1.871 | 2.000 |
Overall | #5814 | 1.804 | 1.929 |
Creativity | #5896 | 1.871 | 2.000 |
Presentation | #5985 | 1.670 | 1.786 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are the monster in the horror game
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I think the biggest issue I had with the game was that I had no idea was the win and lose conditions were. I figured it out by playing, but maybe a small tutorial would have been nice. Overall I think it is a good basis to work with and make something bigger out of - if there were not the pesky 48 hours to deal with :D
Feels like I'm hunting down the ghost busters!
If you have a moment, could you rate the game I worked on ?
fun game! liked being a sneaky little slime :)
Love the idea, but the execution leaves something to be desired. Hard to create much in 48h though!
Adding sound effects and animations would go a long way to making this feel better to play. The dash just teleports you forward and the attack has no feedback except making the enemy disappear.
Sneak mechanic was really handy. The dash should be continuous to feel good.