I like this game, reference to Subway Surfers
Play Fruit The Ninja!
Fruit The Ninja!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #337 | 4.081 | 4.081 |
| Overall | #373 | 3.955 | 3.955 |
| Enjoyment | #500 | 3.730 | 3.730 |
| Presentation | #591 | 4.054 | 4.054 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Usually in arcade dodging games you, as the player, have to dodge the projectiles being thrown into you. In Fruit The Ninja! you are in control of throwing projectiles at the player, which is controlled by AI. Also it might just be a reference to some very popular game :D
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
very cool idea i enjoyed but couldn't figure out the controls at the first
wow the game looks great, and it's pretty polished, at first i didn't understand exactly what i was supposed to do, but then it became very obvious, the game is a bit hard, but it's ok, good job!
The idea's really cool. Maybe I missed it but a description of what each piece of fruit does would be nice, at least at the beginning.
I really liked the idea and the concept, with great art direction and gameplay technique, I wonder if it would be more engaging if the fruits provided in file and the player concentrates on throwing, it's really what makes the game shine
The soundtrack is really catchy!! Though, it was quite hard for me to understand controls at first, but then the gameplay was fun :D
I really liked this take on the idea. Great art style and music. Looks like we both had the same kind of idea for this game jam! Well done, very fun game.
Well done on doing some polish on the game in terms of feedback with sounds/animations. I struggled for a little while trying to figure out how to throw a fruit, and once I had figured that out, I didn't know how to get a point haha. Well done all around.
I enjoyed playing this game. Here is my feedback:
At first I could not figure out the controls, I tried clicking the buttons on the left to equip the different fruit. Then I tried shooting fruits but I was shooting them backwards... to me it felt like the controls were inverted. I was interpreting it more as throwing fruit (launching it with your mouse) rather than shooting fruit (like a sniper).
I couldn't figure out how well I was doing. In my first attempts I thought the bar above the ninja was his health bar but now I think it shows when the ninja is vulnerable. I also thought the purple bar was his health or something. Then I thought I had to fill this bar to the max to win. I was a little bit confused.
Also, the slow motion affects UI elements. I think it is possible to make certain nodes ignore the speed change in Godot but, if it is not, you could also try changing the speeds of the tweens in scripting to compensate.
wow, really clever idea, I never thought of it, the design looks great and it really matches the theme, well done! can you please play my game that I can have feedback please! oh and also you need to add a sourt of tutorial in your game, I didn't understood the first time!
Nice idea, very polished and fun to play once you figure out how you to actually damage this guy. However, some instructions on how to throw stuff and what keys to press would have been nice and my hand got kind of tired of all that throwing, but I’m not sure how you could replace this mechanic with something less drag-intensive. Really good job though!
Great game indeed! The way how this game implements the theme is fantastic. I guess maybe there should be a guide to show what keys on the keyboard should be used and what the controls are. By the way, my highscore was above 200
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Even though the idea is similar to fruit ninja, this game has awesome unique style, the art looks well-pull together and the original music only emphasizes the uniqueness. The gameplay is very catchy, especially when you get familiar with controls and slowmo
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Very juicy animations and cool soundtrack! Cool slowmo mode for even more on-hit and combos satisfaction
Neat idea, chucking fruit is pretty fun.
My only complaint is I'm not sure what the bar over the ninja means. It seemed like it was a cooldown for the ninja's attack, but later he attacked during that window so I haven't the foggiest.







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