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Kraken's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #6488 | 1.414 | 2.000 |
Enjoyment | #6572 | 1.061 | 1.500 |
Overall | #6598 | 1.179 | 1.667 |
Presentation | #6612 | 1.061 | 1.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as the villain
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Fun! Reminds me of Missile Command.
It's missing some player feedback - some kind of "health" display of the diver, success feedback when you defend treasures, and some indicator as to the role of the ship (does the diver have to return to the ship? Are there a limited number of divers aboard the ship that it spawns when one is defeated?).
Good job for getting so much done! It's clear you had a cool vision for the game :)
Fun game! I liked playing as the villain, and it was a great take on the theme. The animation was nice, too. One thing I would suggest is that if you're trying to use pixel art, make sure you set the sprite's filter mode to "Point (no filter)". That will let the pixels be nice and crisp. Good job!