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A jam submission

ShotbackView game page

Revive civilian casualties by reversing bullets stuck in walls.
Submitted by Waynetron (@waynepetzler), Liminal-Zero (@liminalzero) — 1 hour, 24 minutes before the deadline
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Shotback's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#544.2284.228
Overall#754.2574.257
Creativity#1214.3034.303
Presentation#3514.2414.241

Ranked from 145 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Revive civilian casualties with bullets that usually kill. Your role is to clean up after the bumbling Super Squad tactical unit has "cleared" a room.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 40 to 21 of 101 · Next page · Previous page · First page · Last page
Submitted(+1)

Best concept I've found on this jam so far, the level design is top tier, a bit hard to figure out at first but when you've understand it, it show how well thinked the game is, each new mecanic are simple but are well used to create new situations.

The only thingh that could be imporved are the visuals.

5/5/4

Submitted(+1)

I LOVED the visual design of the game. It was polished and super intuitive to understand. I liked the concept behind the game (but then again I am a fan of Tenet).

It was fun to play through it!

Submitted(+1)

Extremely polished and very fun to play! Good Job!

Submitted(+1)

This game is very very polished, amazing!

Submitted(+1)

Lol this concept is brilliant!! very nicely done!

Submitted(+2)

It's like Tenet but without the unnecessary exposition and incomprehensible dialogue! For real this was really fun!

Submitted(+1)

Very cool puzzler!

Submitted(+2)

Awesome game! Reminds me of the Hotline Miami but in reverse :DD

Developer(+2)

We actually did reference Hotline Miami during our design talk, if there was more time I think we would have implemented more ideas from it.

Submitted(+1)

The game is fun, i love the art style and the take on  the theme  !!

Submitted(+3)

Finished the game! NICE!!!


Developer(+1)

NICE!

Submitted(+2)

Very fun game, love the take on the theme!

Submitted(+2)

Love the graphic style. Very good game

Submitted(+2)

Really nice concept and clean presentation. Gameplay was really fun too.

Submitted(+2)

Interesting concept! The realisation is also fantastic:D I love the difficulty progression, new details added with new levels, was fun to play!

Submitted(+2)

Really well designed throughout and progression of mechanics / difficulty felt super good. Wasn't expecting a puzzle game when I read the description, but that was a pleasant surprise!

Submitted(+2)

What a unique concept. And such a well done execution, too. My only complaint is that the highlights on the previews don't always match the actual result of the bullet reversal, but that's a minor nitpick. Great job. Could be very fun to master / speedrun.

Developer(+1)

We noticed this bug but thought "who is going to notice?", so didn't get to it 😅.

Submitted(+2)

Really fun unique concept! The art was really good too, nicely polished! Could have used some more variety, maybe other weapons or bounce-shots or something? But overall, great game!

Developer(+1)

We came very close to adding bounce shots in there! But I'm glad we didn't, we would have definitely ran out of time.

Submitted(+1)

Took me a second to get a hang of the mechanics but once i did it was super fun!! very creative premise and the art was really cool!! The sounds make it feel really satisfying getting a hit too

Submitted(+1)

Love the artstyle! Great mechanics! Amazing pacing and complexity also. Would pair perfectly with a banger soundtrack. All in All Extraordinary Stuff!

(+2)

This was really fun. The introductions of new mechanics were well done and I liked the fast-paced aiming + running through a lot of the levels. Polish is there, sound effects work well, and the visual style, though simplistic, does its job well and remains cohesive.

My only criticism is that the time limit didn't seem as justified in the more puzzle-focused stages. A few, as simple as they were, really wanted me to stay still and survey the area before continuing forward. (Maybe you could have a bomb item or something specifically for fast-paced sections?)

Developer

Totally agree. Would love to have a medal system similar to Neon White's. Allow players to complete the level at their own pace, but then allow them to come back and solve it faster to achieve a higher medal. 

Viewing comments 40 to 21 of 101 · Next page · Previous page · First page · Last page