WHOAH! Loveeeeee the pixel-art style, really well done! :D
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Guardian Of The Witch's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1004 | 3.750 | 3.750 |
Presentation | #1308 | 3.650 | 3.650 |
Overall | #1313 | 3.500 | 3.500 |
Enjoyment | #1890 | 3.100 | 3.100 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You see the adventure through the control of spells instead of the player.
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
I had a real life "points at the screen meme" moment when i saw that witch. I remember downloading her myself to start of an old project.
I really liked it but you can feel the lack of playtesting/considering other people playing. Things like the witch moving way faster than expected or the lack of indicators on what to hit. If you know what you have to do its easy but when you dont like a first time player there is some quess work.
Anyways great project!
Nice idea and it plays well enough. Dunno if it was the browser only bug but i couldnt progress past the 2nd level. I'd like if the fireball didn't collide with the witch, that'd make it easier to control
Really cool concept, the game looks and sounds great! Just a few things made it a bit rough.
The spell feels quite good to control but I would have appreciated some better indication and visual emphasis on dangers to be destroyed. I also think it'd be better to have the spell not collide with the witch, as that might have been what made me die the most and didn't feel quite fair.
The witch also seems to sprint a bit too quickly after respawning which, in some levels, forces you to destroy the first obstacles as quickly as possible in a very narrow time frame, which is a bit annoying.
The which's navigation looks kinda weird but good overall, although it did get stuck at a few points. First it got stuck at a point in the second level, which was fine and I just reloaded the game and tried again. Then it also got stuck I think in the 3rd or 4th level where she kept jumping trying to climb a ladder with no success for some reason. I admit that I quit at that point as I didn't feel like starting all over again, so I don't know how much I missed after that (I didn't find any in-level reload button, it would have been useful). I have the screenshots of where these happened though, I can send it here if it's of interest.
Other than that, nice entry! I personally see potential in it.
Great idea and really cool visuals. If only we could have used AI to make the NPC navigation more intelligent, he-he...
Still, love the game!
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