The game is really good. You were very creative, the presentation was good too and I had a lot of fun playing it (and my friends liked the game too lol). So congratulations ^^
And if you could please rate my game too, thank youu
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3411 | 2.551 | 3.857 |
Creativity | #3881 | 2.740 | 4.143 |
Overall | #4027 | 2.520 | 3.810 |
Presentation | #4619 | 2.268 | 3.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of cooking the food. You are the food trying to not get cooked
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
The game is really good. You were very creative, the presentation was good too and I had a lot of fun playing it (and my friends liked the game too lol). So congratulations ^^
And if you could please rate my game too, thank youu
The mechanic of hide and seek was funny and pretty enjoyable, congratulations on the game.
However, i have a couple of problems about how music is handled: first, when the main theme ends, it doesn't loop inmediately. There are 10 second silences in between repetitions. Also, at the end of the game, the music sounds a little off, don't know if it was intentionally or not.
It's a very big deal when this game, despite not being as pretty and polished as all the others is probably the most fun I've had on this jam. I thought the game was already charming enough, but then it sped up and I had a blast playing all of the stages. Call me surprised!
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