nice game
But I feel like in playing as a security guard, the game isn't very reversible
Criteria | Rank | Score* | Raw Score |
Creativity | #1942 | 3.429 | 3.429 |
Overall | #2978 | 2.921 | 2.921 |
Enjoyment | #3216 | 2.619 | 2.619 |
Presentation | #3510 | 2.714 | 2.714 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It is a reverse stealth game where you play as the traditional 'enemy' that has a limited view and has to find the thief.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
nice game
But I feel like in playing as a security guard, the game isn't very reversible
I see the reverse as being those top-down stealth games (often mobile games) where you have to sneak around enemies with cone vision in front of them as they patrol around a map and chase you when you enter their cone vision. I reversed the roles so you play as this "enemy" with the cone vision and patrol around to find the intruder. Thanks for playing!
Great game! You could add more levels with multiple thieves.
we actually had a very similar idea during brainstorming. It's great to see it executed! I pretty quickly found a way to abuse the vision cone by moving my mouse in circles really quickly. Making the character always face the mouse or make it turn really slowly could have prevented it and might have added a nice little level of complexity :)
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