When I saw all these rules at the beginning, I was skeptical, but in the end, I quickly understand the game by playing it! There are great gameplay loops, and it's quite enjoyable. Maybe it just lacks a good tutorial to explain the mechanics, but I imagine you didn't have time to implement it. On another note, I find the last phase a bit long, the one where we have to find who has the Secret Passphrase. It might be the least fun part of the game, but I'm not sure how to improve it. An automatic victory when we have maximum trust with everyone? Well, that's not great. Do you have any ideas to enhance it? Anyway, congratulations on this game, it has real potential!
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Secret Cardword's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #60 | 4.595 | 4.595 |
Overall | #397 | 3.937 | 3.937 |
Creativity | #437 | 4.000 | 4.000 |
Enjoyment | #1603 | 3.214 | 3.214 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
During the main gameplay loop you are constantly 'reversing roles' as you play both sides of the conversation in the card game.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Super creative take on the theme! The only issue I had was that I had to wait such a long time to get the codeword cards.
This game cured my depression with how neat it looks, sounds and feels. I was a bit too slow to grasp the mechanic (and too lazy to read the How to play) but once I got it I felt sooo good. Would definitely play your game if you decided to make it into a full title!
Really neat concept! Took a bit to wrap my head around and it really does feel like if you let the game go on for too long your hand gets clogged with possible responses (but not the codeword). Great job overall!
I really enjoyed trying to strategise once I got a grip on the deckbuilding.
this game is super polished. from the art to the music to the UX, i could not tell this was a jam game. i like that you chose a unique interpretation to the theme, which was really fun. i think the gameplay was a little repetitive to get all four characters to max trust took a while, but overall a fun experience.
This was really really excellent. First of all, the music is great. Then the art is amazing, especially for a jam. Even the cards and their icons looked great.
The gameplay, too, is really fun, with it being really interesting to learn how to play and get the hang of the system. This was a really clever way to simulate dialogue. I am honestly in shock this was made in two days because of how well made it is.
A bit of a learning curve, and it's not immediately apparent what the benefit of discarding cards is.
But once you get deep into the mechanics of the game, it is a blast trying to solve the game. Playing both sides of the conversation to work together is a brilliant concept, and this game delivers on execution. Brimming with creativity and very polished! Thank you for including the "how to play" button everywhere in the game. I'm impressed with just how much well-thought-out depth there is to this game.
My first victory was very easy and I found the contact on my first conversation and won. My second playthrough was a lot more involved, as my very last contact was the one with the Cardword. Very satisfying!
The whole art direction is awesome.
The how to play screen and the gameplay is hard to grasp, but it's a nice concept.
Art was very good, I love the aesthetic you went for. Everything feels very coherent, I'd have liked for the dialogue spoken when playing cards to be more reactive, but that's quite a bit to ask for a 48 hour jam. As another commenter said, it seems like its easiest to go person to person one at a time and while it'd be more work, characters influencing others would have been a nice touch.
Looks like a fully fletched game, the visuals are spectacular. I'm flabbergasted. (On small devices not easy to read, atleast on my sureface GO) But I will definitely revisit this game on my desktop.
That was super cool! The art style was GORGEOUS and I love how the cards moved around!! I was a little confused on gameplay but still enjoyed it alot!!
This is very fun; I love the core gameplay loop of playing conversation cards. It's an interesting take on role-switching, a co-op game where you play both sides, and using card-drawing randomness to make up for the fact that you essentially have infinitely perfect table talk at all times since you are both sides and therefore know the hands on both sides.
The theming is also cool with the nice art and smooth music giving a perfect "secret undercover agent" vibe.
One thing that might've been nice was an improvement on the sort of meta-game of finding which of the four people is the one you're looking for. I don't see much of a reason to leave a conversation and go to another one until you're just kind of done searching one person. Maybe having the characters' decks influence each other, or locking trust progression behind earning trust with another character, or somehow give clues on which of the other people is the actual target person. Just some reason to go back and forth between different conversations.
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