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Move the Board's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #2290 | 2.943 | 2.943 |
| Presentation | #2504 | 3.123 | 3.123 |
| Overall | #2895 | 2.954 | 2.954 |
| Creativity | #3750 | 2.795 | 2.795 |
Ranked from 122 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
This is similar to the Roll-A-Ball unity tutorial, but you drag and move the board (the whole level) of the game instead of controlling the player
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Good idea but not so creative... Presentation is good. Gameplay simple but buggy. (Bug Fix pls!!) I think... we mustn't go through the walls in the labyrinth. It would be nice if more maps are coming.
Thanks a lot for playing, and I appreciate your suggestions! There are major collision fixes and design updates planned to start once reviews close. I'm really glad that you enjoyed the game!
Very cool game! Loving the simple aesthetics and the music! Unfortunately I bugged out the collision very frequently but aside from the already mentioned collision bugs it was a lot of fun just trying to collect the ball as fast as possible! Well done :)
Thanks a lot for playing, and I appreciate your feedback! There are major collision fixes and design updates planned to start once reviews close. I'm really glad that you enjoyed the game!
Fun and simple! Definitely would love to see more level layouts and some sort of obstacles! Some quality of life improvements and game is reedy to be shipped :D
Thanks a lot for playing the game, and I appreciate your suggestions! There are major collision fixes and design updates planned to start once reviews close. I'm really glad that you enjoyed the game!
Really simple but fun, 1 tip is to make the time you have to get to the ball go faster the more points you have
Thanks a lot for playing that far, and I appreciate your suggestions! There are major collision fixes and design updates planned to start once reviews close. I'm really glad that you enjoyed the game!
I don't know if you have enough to warrant a full game, but congrats on entering your 1st game jam. Thanks for sharing on stream.
Thanks a lot for playing in your stream, and I appreciate the feedback!
I am impressed with the game's concept and mechanics. I suggest introducing a new obstacle every time a new goal is spawned. This will help build the level and progress to the next level successfully.
Thanks a lot for playing, and I appreciate your suggestions! There are major collision fixes and design updates planned to start once reviews close. I'm really glad that you enjoyed the game!
Cool game but the board can be difficult to move.
Thanks a lot for playing, and I appreciate your feedback! The movement issues are due to the unfinished collision system. There are some major collision fixes and design updates planned to start once reviews close. I'm really glad that you enjoyed playing it!
Cool jam game! I thought the simple art style worked well for it.
An idea for game-feel: it would be nice if the board and player had zero friction so that it wouldn't get 'stuck', and the player could more easily go for speed-run style gameplay.
Thanks a lot for playing, and I appreciate your feedback! The friction is due to the unfinished collision system. There are some major collision fixes and design updates planned to start once reviews close. I'm really glad that you enjoyed playing it!
Great game! the core gameplay is pretty fun but it might be interesting to have different themes such as being in a castle and having to maneuver around monsters or something. I got 66. Good job!
Thanks a lot for playing that far, and I appreciate your suggestions! There are major collision fixes and design updates planned to start once reviews close. I'm really glad that you enjoyed the game!
Interesting idea. Our team was thinking about someing quite similar in our brain stroming session, so it's extra interesting to see the games of people who went with such a concept.
On my first try I came across a bug where I could just move the cube through all walls, but after reloading the game page everything worked as intended =)
The minimalist and clean presentation of the game works very well and the small accents such as the pulsating player cube and the audio make the game feel quite polished in this regard.
Gameplaywise I would have liked for the game to get progressively harder or have some other tangible goal, like a par value to go for.
The controls worked well and reaching the coin felt like a good amount of difficulty if it spawned on the other side of the map: not unfair, but challenging.
All in all a nice entry, cheers =)
Thanks a lot for playing, and I appreciate your feedback! There are major collision fixes and design updates planned to start once reviews close. I'm super glad that you enjoyed the game!
Short, fun and well done.
I don't have a lot to say, it's just what it is, a simple but fun game.
Thanks a lot for playing, and for your feedback! I'm glad that you enjoyed it!
I will never lose with my touch screen!!!
Thanks a lot for playing, and for your feedback! I'm glad that you enjoyed it! Yeah the game is well playable with touch input :D
It's a bit simple but it has charm in its simplicity. I also like how the level has shadows, it makes it look significantly better. Good Job!
Thanks a lot for playing, and for the feedback! I'm glad that you enjoyed it!
This is really fun.
I do think it's "too simple" but I like simple games, they are the best sort of games and the presentation it fantastic.
I did glitch into the maze like many other commented but bugs are part of a game jam so I accept it.
Thanks a lot for playing, and for the feedback! There are collision fixes and some design updates planned to start once reviews close. I'm glad that you enjoyed it!
At first I said "Come on, this is too simple". Then I found myself holding the finger tight on the mouse button and playing for minutes. GG!
Thanks a lot for playing, and for the feedback! I'm super glad that you enjoyed it!
cute and simple :D
I did soft lock myself by glitching myself out of the map which sucked, but other than that, good job!
Thanks a lot for playing, and for your feedback! There are collision fixes and updates planned to start once reviews close. I'm glad that you enjoyed it!
Well, that was an unexpected end for my run, haha
It was a pretty nice and relaxing game, found myself playing a lot longer than expected! Good job!
Thanks a lot for playing, and for your feedback! There are collision fixes and updates planned to start once reviews close. I'm glad that you enjoyed it!
It was a cute idea, nice small game.
Thanks a lot for playing, and for your feedback! I'm glad that you enjoyed it!
A nice relaxing game to play. Loved the music while playing. I did though, as you mentioned in the description, manage to break through the walls. It got to the point where I could just ignore the walls completely and go straight to the ball. Enjoyed my playthrough though
Thanks a lot for playing, and for your feedback! There are collision fixes and updates planned to start once reviews close. I'm glad that you enjoyed it!
Fun game! Could imagine myself playing this on the way to work from my phone :D
Thanks a lot for playing, and for your feedback! I'm glad that you enjoyed it!