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Duckling dungeon's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #2166 | 3.353 | 3.353 |
| Presentation | #2831 | 2.980 | 2.980 |
| Overall | #2991 | 2.915 | 2.915 |
| Enjoyment | #3800 | 2.412 | 2.412 |
Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
the mouse and keyboar have their roles reversed move wit mouse shoot with keyboard
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Really unique control sheme. The issue is that the red ennemies are UNHINGED. They move insanely fast and just keep following you. The only thing to do to survive long is to stay in place and shoot the ghost duck.
The controls take some (or a lot) of getting use to but that is the point. Weirdly fun in a surgeon simulator sort of way. Good job!
The reversed control give this a unique feel. It would be interesting to see this expanded with different kind of enemies or perhaps different powerups.