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Like that's ever gonna happen's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #955 | 3.776 | 3.776 |
| Overall | #1575 | 3.398 | 3.398 |
| Presentation | #1696 | 3.478 | 3.478 |
| Enjoyment | #2299 | 2.940 | 2.940 |
Ranked from 67 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
My game is about that story where the hero kills the dragon and saves the princess, but you can change the roles of the characters at any time to make, for example, the princess kill the hero and save the dragon.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Great presentation - I really like the art style.
I got stuck on the 3rd level. The best I could tell I was supposed to roll through the fire but I couldn’t time it right. Otherwise I think it’s a pretty fun mechanic to switch between them to have different abilities.
Enjoyed it! its a nice game concept! Also very good implementation of the theme.
Such a cool idea! I love that mechanic of changing your controlled character also changing who plays what role in the story. That's a really nice interpretation of the theme. There's so many places you could go with that. Felt a little awkward to me having two of their actions on LMB and then the princess's on shift, I definitely had times where I tried to dash by pressing LMB, but besides that, very fun. Great work!
This mechanic is super interesting! It has a lot of potential, once you get used to: You can easely make a complete game from it! Good job!!!
P.S. I think some hazard have too big colliders!
Very cool idea and some fun puzzles!
Thank you!