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A jam submission

Inventory The HeroView game page

You're not a hero, you're his backpack!
Submitted by alxgrade (@alxgrade), PepperyIcecream, Oxeren, denorelli (@denorelli2) — 3 hours, 10 seconds before the deadline
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Inventory The Hero's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#1014.3384.338
Overall#1294.1714.171
Presentation#1794.4154.415
Enjoyment#4653.7613.761

Ranked from 142 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You're not a hero, you are his backpack

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 35 to 16 of 75 · Next page · Previous page · First page · Last page
Submitted(+1)

Loved the music and visuals. At first I was instantly throwing everything on to the hero, but I quickly learned that saving stuff for harder monsters was a must. The wacky arm on the inventory was a nice addition as well. Great work!

Submitted(+1)

Very fun and unique game. Was a bit buggy and hard to manage tho.

Submitted(+1)

I've never seen a game like this, very creative, the gameplay and the art are great. Nice Job!!

Submitted(+1)

Excellent game! God I wish there were some kind of crafting mechanic.

Submitted(+1)

Great concept!! Get addicted so fast.
The only thing I could complain is about the camera perspective and the backpack's hand which makes the game unintentionally harder.

Submitted(+1)

Imagine in real life you want something from your backpack and there's a giant arm giving you what you want '-'

Submitted(+1)

Incredibly original idea, gameplay's easy to understand and feels like it has a high skill ceiling too, allowing for a ton of replayability. Awesome! :)

Submitted(+1)

Pretty top notch as far as 48h games go. It looks good, it plays pretty well and its just fun! It fits the theme quite well too and overall I can't complain too much. 4/5 very good!

Submitted(+1)

Really interesting game, I actually quite love the concept and I can see the potential in this. However I felt the execution could use a little polishing.

Firstly, the inventory seems a little clunky for a fast pace game like this. I actually like the tetris system, it adds more complexity to the game. However the problem comes from visual clarity, when you hover an item over the inventory, both it and your hand completely blocks everything behind it. I suggest adding some transparency for the item you're holding and your hand when you're about to drop it in.

However, I would say the most frustrating issue is when some items get launch behind the characters/mosnters, behind/below the inventory or even off screen.  You could have them pickable even if it's behind something and have an outline or a silhouette of the item behind. Furthermore, give a little more warning time for when the item is about to despawn.

Finally, I have to talk about equipping an item, I'm not sure is this your intension but there it's quite easy to miss equipping an item when the character move and attack. Perhaps having a stagnant slot system to drop the item in might be better?

In anyways, I still enjoy the game and wish you all the best if you're planning to take it further. Thanks.

(+1)

Very cool concept and also loved the inventory monster

Submitted(+1)

good game!

Submitted(+1)

Presentation is awesome, congrats!

Very cool rendition of the theme and this concept.

Submitted

Interesting game. Graphics are very nice, but the camera angle can lead to some issues during gameplay where items are blocked by other characters or objects. Good job

Submitted(+1)

Nice idea but playing Tetris with the inventory didn't seem to be all that necessary. I would like to see a polished version of this game :)

Submitted(+1)

Awesome idea, lacklustre execution. Quite pretty art style. The controls were a bit janky and hard to use. I didn't need the inventory much as there wasn't enough loot dropping to have to use it. This is definitely worth spending more time on post-jam to improve and flesh out the gameplay. 

Submitted(+1)

Really clever take on the theme. The hand was a bit difficult to control, but the concept is very solid with a beautiful overall presentation. Definitely worth fleshing out and refining over time. Great job :)

Submitted(+1)

Brilliant idea with amazing implementation. One of the best (if not the best) take on game theme, I really liked it

Submitted(+1)

Very clever, fun and addictive design! Execution is even better :D 

Could easily be a standalone game after refining of gameplay loop. Great work!!

Submitted(+1)

It took me a while to get but once you get the hang of it it is pretty satisfying! Definitely a unique take on the theme. Moving the hand around is a little difficult but the artstyle is really cool

Submitted(+1)

Realllly satisfying equipping and moving things back and forth from the dude and the inventory. Not to mention the art style it's insane!! The inventory space thing reminds me of Resident Evil, and it's fun to mess around with items (already said that but it's just that good). Great job!!

Viewing comments 35 to 16 of 75 · Next page · Previous page · First page · Last page