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A jam submission

Conquest Of ShadowsView game page

GMTK 2023 Game Jam made by Gavin Britton and Re Nocturne!
Submitted by Smoresies, ObsidianDragon — 9 hours, 49 minutes before the deadline
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Conquest Of Shadows's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#7373.5853.585
Presentation#11763.7083.708
Overall#11963.5543.554
Creativity#21323.3693.369

Ranked from 65 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Instead of the BBEG controlling the castle, they're trying to sneak back into it to not get caught by their own minions.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 40 to 21 of 43 · Next page · Previous page · First page · Last page
Submitted

Incredible work for a 48h jam! You put incredible effort on it!

Submitted

Really fun puzzles, I will say while the story was fun (I said I liked them for their muscles) I would have liked to get into the puzzles sooner to appreciate the dialogue more.

Submitted

I really enjoyed this, very cool arts too, good job!

Submitted

Very well polish and developed game, the game fit the theme indeed

Submitted

Great music, story, and gameplay! 10/10!

Submitted

This one told a nice story, and served as a fun little dungeon crawl. Looking forward to the skeletal ska band in the future.

Submitted

I'd listen to that ska band. Amusing presentation and chatter. Although the "Roles Reversed" part didn't come out in the gameplay, the journey is fun; it was a combination of dodging skelleys and thinking about bone placement, and I always love mixing genres.  Thanks for the game!

Submitted

This is a full on polished release! For a game jam! This seriously impressive. The level of detail in the dialogue is incredible, the music is fantastic, and I love the art. Really well done!

Submitted

I love all the writing! It felt very immersive!

Submitted

interesting gameplay, quite crazy how much story you managed to make in so little time, anyway this game violates minion work laws haha.

Submitted

Im a sucker for good dialogues. I enjoyed this game so much!

Submitted

Really satisfying main gameplay mechanic that creates some interesting environmental puzzles. Charming overall presentation as well. Nicely done :)

Developer

Thanks for the feedback and for enjoying the project!

Submitted

Well done, making dialogue systems like that can be a hassle, but you managed in 48 hours! I got softlocked in the first room with the bridge, but easy to restart. Other than that it was a cool little puzzle game

Developer

The first room? I'm curious how you got softlocked? And Im' glad you enjoyed it. Re made the dialogue using Yarn and it looked pretty simple to engage with!

Submitted

It's amazing that you managed to have so much dialogue going, it really gave this game a unique impression for me. I wish there were more to "Roles Reversed" than just the story though.

Developer

The idea was sort of meant to be that the role reversed was compared to a normal adventurer who would be caught in a large number of traps or fighting skeletons, since you're the one tackling the dungeon it's more of a stealth puzzler. I feel like if we had added a bit more into it we could have hit that idea but we ran out of time for that.

Submitted

Interesting concept. I could see this expanded to a full game! Although making sure the player doesn’t softlock themselves might be a challenge.

Developer

Yeah I don't think there are any real softlocks? I did try to keep that in mind when making the basic puzzles. The only one would be the bridge glitch in the pit room and I think it's technically able to be removed from?

Glad you liked it!

Submitted

Ooo, I see another yarn spinner user!

I enjoyed the personality + story you managed to add, felt like a nice whole experience. I think you could have added some more juice to the effects tho or maybe a sound effect (of course if you had time xD). Otherwise, great job!

Developer

Yeah that extra time is what did us in but SFX was the next thing on the list for if we were to continue, with a lighting system coming up shortly after that (before we started looking at an extra level or more mechanics down the line)

Submitted (1 edit)

Really cool game! 😄

I liked the story and the personality that was given to Aliar and the puzzles were interesting! I could see this going further with more puzzles!

The one thing that could be improved, is that you have to start from the beginning if you lose, which can be frustrating. Also, there is a small bug, if a bridge turns off when you are on it, you fall into the void!

But these are minor issues, the game is fun! 🙂

What tools/engine did you use to make this?

Developer(+1)

Thank you so much for the feedback and enjoying it!

This was made in Unity using their 2D engine. It was my first time actually messing with the 2D side or the tilemapping so there is some ugliness like you mentioned with the bridge ^^; I usually do 3D but figured it'd be too hard to try and get art for that together in a game jam set of time!

Submitted

Wow, this is the first 2D game? Very impressive!

I remember 2D in Unity being a bit counter-intuitive.

Well done making the game on the tight deadline! 😄

Developer(+1)

Definitely a bit counter-intuitive but in some ways a bit simpler! It worked out for the best I think!

Submitted

Very impressive for 48 hours! I had a great time playing through this. The gameplay gimmicks were well executed and the puzzles were fun to figure out. Great job overall!

Developer

I'm glad you enjoyed it and liked the gimmicks! Gimmicks make the game haha

Submitted

The dialogue is really solid, one of few games that could make losing fun. 
Chronomancy is a really neat idea, I only wish that there was some indication that it has been used and which interaction got repeated, because I lost track once or twice.

Developer

Yeah that's super fair! I think the original idea was going to be to have a UI element that would show what you last interacted with? Now that I'm rested from the jam I actually think I know how I'd do that, with like... an additional camera pointing at it showing on the HUD to show its state. Or even just a symbol of on or off for the switches. We ran out of time for that and a few other polish things but I'm glad you enjoyed the experience!

Submitted

I totally understand - 48 hour time limit can be brutal. I think it's really cool to look back at our projects and think of ways to improve them. That said, I still had lots of fun . Good luck with your future projects! 

Submitted

Really enjoyed this one! The mechanics were fun, the puzzles weren't too difficult, and the story was fun too! 

Great job! 

Developer

Yeah I think we hit a pretty okay balance with puzzles on this one, given the lack of indicators and short gameplay!

Viewing comments 40 to 21 of 43 · Next page · Previous page · First page · Last page