Play game
Mouse n' Key!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #1679 | 3.522 | 3.522 |
| Enjoyment | #1698 | 3.179 | 3.179 |
| Overall | #1712 | 3.353 | 3.353 |
| Presentation | #1945 | 3.358 | 3.358 |
Ranked from 67 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We created a twin-stick shooter game where the roles of your mouse and keyboard are reversed on each weapon switch
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
Leave a comment
Log in with itch.io to leave a comment.





Comments
It's fun and a very good idea :) I like the sweet mouse and key icons and how the are part of the space ship. Very cool even if I could not manage to survive very long because my reaction was way too slow.
Took me a long time to start getting the hang of the mouse to move WASD to shoot controls, but it was a nice challenge. I do think it would be ideal if something forced you to switch between the two, as otherwise I'm generally much more comfortable using mouse to shoot. Still, did retry this one a bunch of times to get the hang of it some :) nice work!
That's really helpful feedback! Incentivizing the player to engage with the mode switch mechanic is our next priority. Thanks for playing :D
Very well though out concept. You've managed to put out a lot of game in a short time. Needed some time to get used to the idea, once I got the grasp of it, it was very fun to play.
Cool concept but if I wanted high score I won't switch weapons. You could add a level system and have the weapons randomized each level. Also, you could implement a system that forces the player to switch between weapons. It could be something like, when spending 1 bullet with mouse weapon, recharge 1 bullet of keyboard weapon, obviosly depending of which weapon you are using.
As an aside, the "play again" button doesn't work. If you haven't solved it yet, it could be a Time.timeScale is set to 0 or a panel or something that is blocking the button raycast. Or that you forgot to add the OnClick method to the button. Anyways, good work!
Heheh, yep it was a panel that was blocking the button raycast -- we figured it out after the deadline, but oh well :')
Your recharge system idea is really cool :o we considered putting the mode swap on a timer, but your idea gives the player a lot more agency, which is great! I think ideally we'd get to a place where switching weapons is optimal for a high score, but I agree that the weapon balance isn't there yet.
I'm curious, which mode would you stay on for a high score? We've gotten different answers from different playtesters (though one tends to get more votes than the other ^^), so I'd love to know which one you felt was better!
Interesting risk/reward mechanic! Needs some tuning to really shine! Anyway, nice work!!!
Agreed re. tuning! Thanks for playing :D
At first I was confused what is the relationship with the jam theme, but after pressing space bar, I was oooooh, nice twist. GG!
Lovely art <3
It's my second time playing to realize wow I need to switch between moving and shooting. A bit hard but really interesting.
Ahh yeah, showing the control scheme swapping in-game is something we'll have to do in the future ^^
Glad you liked the art :D Thanks for playing!
Really like this cute art style and it matches the gameplay very well! Very interesting concept with some potential to expand.
Unique mechanic and cute art. I had a great time playing.