it was very funny, good job! it made me have a good time! <3
Play experience
Torch's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1371 | 3.296 | 3.296 |
Creativity | #1448 | 3.593 | 3.593 |
Overall | #2409 | 3.123 | 3.123 |
Presentation | #4099 | 2.481 | 2.481 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Unlike traditional 2D survival games, in Torch, your goal is not to explore, cultivate, and conquer the game world; rather you are the game itself, fighting the player back from progressing.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Pretty interesting way of approaching this concept!! Would be cool to see it expanded on!!
Prepare to enter a world where the tables are turned, and you become the force of opposition in "Torch," a captivating 2D survival game reminiscent of Terraria. While the traditional goal of survival games is to explore, conquer, and flourish, "Torch" flips the script, placing you in the role of the game itself, determined to thwart the player's progress at every turn. With its unique gameplay mechanics and multiple endings, "Torch" delivers an exhilarating and immersive experience that will keep you on the edge of your seat.
The concept of playing as the antagonist in a survival game is both refreshing and intriguing. As the game, you possess a set of powerful cards—Fall, Drench, and Combust—that allow you to sabotage the player's efforts to create and light a torch, the ultimate objective. The strategic use of these cards provides you with various opportunities to hinder the player's progress, forcing them to adapt and think outside the box.
The gameplay in "Torch" is a delightful blend of resource management, planning, and calculated decision-making. Each card represents a unique method to impede the player, and discovering the most effective combination is key to success. The satisfaction derived from outsmarting the player, thwarting their plans, and witnessing their struggle adds a new layer of excitement to the survival genre.
Exploring the different ways to hinder the player's progress is a captivating aspect of "Torch." With each sabotage method leading to a different ending, the game encourages experimentation and replayability. Unleashing the power of the Fall card to create treacherous pitfalls or employing the Drench card to flood their path with water are just a few examples of the devious strategies at your disposal. The allure of unlocking each unique ending provides a strong incentive to keep playing and discovering new ways to foil the player's ambitions.
Visually, "Torch" employs a charming 2D art style that is both whimsical and immersive. The game world is richly detailed, with vibrant colors and meticulously designed environments that add depth to the gameplay experience. The animations are fluid and polished, bringing the world to life and enhancing the overall sense of immersion.
The sound design in "Torch" complements the gameplay perfectly. The soundtrack sets the tone, creating an atmosphere of tension and challenge. From the subtle sound effects of your sabotage tactics to the triumphant melodies that accompany the player's struggle, the audio elements contribute to the game's overall immersion and intensity.
In conclusion, "Torch" offers a refreshing twist on the survival genre, allowing players to step into the role of the opposition. With its strategic gameplay, multiple endings, and captivating visuals, this game provides a thrilling and immersive experience. "Torch" is a standout title that will keep you engaged and entertained as you embark on your quest to thwart the player's progress. Get ready to unleash your inner saboteur and embrace the challenge that awaits in "Torch."
how could you not let me light the rock on fire?!?! Or the clouds?!?! 0/10, total travesty.
actually though, great game.
Very fun to play for such a stylistically simple game. I enjoyed trying to find all the endings. Impressive that you did all this with a custom game engine.
Fun game, could not for the life of my figure out the "so close" ending. I liked that the things I could use cards on where highlighted
Very creative idea! I love a game that lets you experiment with different interactive elements and see how they change the game world!
I loved each and every ending! The Brawl joke especially got me.
Funny! The multiple endings interface lead you to a solution and make the player more creative nice job!
the drag and drop card ui is so intuitive!! it needed no explanation, i think it was a great way to let players interact with the world. exploring what i could use my cards on was fun, i got every ending after not too long! the particles are also good feedback for how the world is reacting to your input, like the stick being wet for example. if you want players to get every ending, maybe you could introduce a "speed" card or something, to make the player walk faster so you dont need to wait?
the system of cards being dragged onto objects in the world just seems easily extendable if done well, i think its a great idea!
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