The game could use some polish, but otherwise the concept and the play was fun! Great game! ♥
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E-CON's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2732 | 2.789 | 2.789 |
Creativity | #3130 | 3.033 | 3.033 |
Overall | #3430 | 2.759 | 2.759 |
Presentation | #4173 | 2.456 | 2.456 |
Ranked from 90 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
XCOM but you're the alien invaders
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
I like this game! I enjoyed the middle game especially, where I was still figuring out how the strategy worked but all of the powers were available to me. I think locations are randomized, which is cool. It would be nice, though, if the starting location was guaranteed to not be right next to an airplane - it makes playing through the tutorial virtually impossible, and I had to restart my first play because of that.
Yes the locations of everything is random.
> the starting location was guaranteed to not be right next to an airplane
Yes that's a good point. I think technically you could bank a few greys and send out multiple scouts at once and at least one would get through, but there's no way a new player would know that.
Oh dear lord , I played this one for way too long. Well balanced, nothing too brain-breaking but still enticed me to continue. I'd like to have had a bit more audio-visual feedback (some polish in general), but this is a Jam Entry so I feel it's well within scope ! Nice job !
This is an interesting and unique idea. Certainly the first game about an alien invasion ive seen so far. Good submission!
Had fun playing. As an XCOM fan, I think I enjoyed it more.
Enough strategy to be simple and interesting but not complex.
More guidance and info would nice. I lost track of how to get psi, what uses it, and how much resources cost.
Fun take on theme.
Good job!
i like that the tutorial was part of the opening stretch of the game, but there were some parts that i didn't understand until after i fiddled around with it (in a kind of frustrating way). would be nice if there was more feedback (incorrect sounds for when you try to select an action you can't do) but other than that, the gameplay for this game was interesting, it was cool trying to figure out how to maximize each of my searches
It took me a while to understand it (that's on me btw), but after that it was really great!
Pretty neat. Was a little confusing at first but after a little bit I figured it out. The main thing this could use is for human forces to actively attack and for you to have to fight them off, rather than just having them defend a few specific points. As it is, once you know where a target is you can just attack it and wait it out with no danger. Still was decently fun to clear everything out though. The use of the theme is alright, but isn't super unique mechanically.
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