Interesting enjoyable concept for a game, but I feel little to no urgency. Moving around felt a bit slow and sluggish, as did each task. I wish there was some sort of timer to force the player to rush completing tasks, instead of being able to take all the time in the world. That being said, I do definitely think this concept could work, with a little bit of expansion. Also perfect name, it's great.
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1 800 RPG FIXR's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #2718 | 3.031 | 3.500 |
| Overall | #3843 | 2.598 | 3.000 |
| Creativity | #4237 | 2.598 | 3.000 |
| Enjoyment | #4479 | 2.165 | 2.500 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are a janitor repairing dungeons instead of a hero conquering them
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio


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