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OverClocked's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #124 | 4.298 | 4.298 |
| Presentation | #189 | 4.404 | 4.404 |
| Overall | #273 | 4.028 | 4.028 |
| Enjoyment | #1165 | 3.383 | 3.383 |
Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Roles are reversed. Players are now the computer, and the computer is the player.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Super creative take on the theme, and well executed too! I was a little challenging to see when it was time to move a bullet or monster, I think this game would be a little easier to grasp and play if I could interact with any element all at once then click "end turn". Really solid entry, great work.
Thanks for all the bug catches! We know about the 0 hp bug, there was meant to be some stuff there where you had to reset the screen for the player, but there is some issue in the code there that ended up causing the player to lose instead. We ended up catching this bug 10 minutes after the jam ended.
We definitely did not have time to code proper AI, so both player inputs and monster spawn are completely random. We had initially planned for more rigorous monster spawning (e.g. spawn where the player was 2 turns ago), as well as more intelligent AI, but it was too much to work on given the time constraints.