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A jam submission

YetiFreeView game page

Role reversed SkiFree. Be the Yeti! GMTK23 Submission
Submitted by Profour, imaperson100 — 12 hours, 30 minutes before the deadline
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YetiFree's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#5403.7023.702
Overall#12553.5323.532
Presentation#15823.5323.532
Creativity#21463.3623.362

Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
This game is a reversal of the 90s classic, "SkiFree". You play as the Yeti rather than the skier.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 32 to 21 of 32 · Next page · Last page
Submitted(+1)

Good artwork, I like the hunt for skiers! Was much fun to play, what better could I say?

Submitted(+1)

haha i saw your game on twitter, i love the concept! running down the skier is kinda humorous in its own way

Submitted(+1)

Fun game, good use of the theme, good job!

Submitted(+1)

Shredding powder at mach 5 while eating every blue shirt wearing skier in sight is as much fun as it sounds lol. love the SkiFree reversal, great entry.

Submitted(+1)

Feels very good! Nice work

(+1)

I love it!  Maybe add some kind of health recharge variance for certain kills (change the skier's shirt colors or something to show how valuable they are), and a multiplier for chaining within x seconds or multi kill multiplier for ground pounds off the jumps.

Developer

I really like the skier shirt color idea. I think that would be a lot of fun to try to get the really valuable ones. We definitely wanted combos, but ran out of time in the jam. Thanks for the feedback!

Submitted(+1)

May the Yetis forever prevail!

Submitted(+2)

Pretty fun! Got 17100 score, but the game does need a difficulty build up. I found that it is advantageous to bump in rocks from time to time to decrease speed, as at high speeds it was pretty difficult to eat skiers.

Developer

We had found the same kind of strategy while we were developing. We were internally debating whether it was better to cap at a max speed or have the player try to manage their speed using the strategy you mentioned. Still unsure what the best way is to handle speed, but it will likely be one of the big factors that plays into increasing difficulty over time. Thanks for playing and the detailed feedback!

(+1)

Loved it!  Try my game too!

Submitted(+2)

Right in the feels! Brings back childhood memories. Great game and quite fun!

Submitted(+1)

Great game! Really fun.

I believe you should exaggerate death animation a bit, throw some blood particles, skip a frame, add screen shake, I'm almost certain it would only make it more fun.

Developer

really great feedback! I agree all of that would help it feel a lot more impactful. Thanks for playing!

Submitted(+1)

Ton of fun, really enjoyed that, especially the jumping. Art style is really close to the original though. But I think you followed the theme perfectly. 

Developer

 We are both programmers so we are still trying to level up our art abilities. We made all the art from scratch this jam, but we were unsure if staying more retro for the yeti or remaking his appearance would have been better. Definitely something we will think about more now! thanks for the feedback and playing!

Viewing comments 32 to 21 of 32 · Next page · Last page