Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Bulletmancy: Become Back My Money EditionView game page

The Shadow Government messed with the wrong bulletmancer.
Submitted by DabVexx — 1 hour, 33 minutes before the deadline
Add to collection

Play Bulletmancy

Bulletmancy: Become Back My Money Edition's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#16723.5243.524
Overall#16743.3653.365
Presentation#16983.4763.476
Enjoyment#19143.0953.095

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You shoot yourself instead of bullets, as well as mages typically aren't the ones to use guns.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Pretty fun concept, took me a minute to realize how to properly control the player but it is really fun to do once you understand the mechanics!

I like the retro aesthetic and it feels like a fun game to speed-run!

Submitted

It's kinda glitchy when I shoot the wizard, although the concept is kinda cool.

Submitted

wizard IS a gun

Submitted

I really like the idea, especially when you can shoot while you're hovering. I hope I can see the enemies' location so I can plan the direction before I shoot. 

Submitted

Hey, I liked the game but, honestly, after a couple of levels (that all look the same), I got bored. I would like to have some indication to where the enemies are. Maybe a minimap or some arrow that show where the last enemies hide. 

The art is splendid, the music enjoyable, the controls pretty good and the idea clever. Well done !

I now understand why player can easily miss the information about the game control. At first, I only saw the left long press and didn't pay much attention to the [space] to go back into a wizard and do the shoot again. Maybe a clearer instruction will be better, like in-game tutorial maybe?

Like the idea of the game, first play more than 8 mins, but improve on the second and third. Still couldn't beat the developer's time though.

Submitted

Liked the idea and visuals, but got stuck on second level, because I have missed instructions on the first one! 

I had a lot of fun . Being a bullet was extrmelly satysfying to bad there was only a short amount of bullets but still great job

Submitted

Nice graphics, cool concept. If you run out of bullets there's no way to reset the level, you're just stuck! 

Press R to reload the level. But a lot of info is dumped at the start, so I see how you could've missed it.

Submitted

Ah, my bad! 

(2 edits)

Very cool concept, awkward controls are a problem though. I think the charge up is a bit too long for shooting, and while i get the idea that you launch yourself, I would really prefer to aim the direction im going.