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Killjoy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #5235 | 2.173 | 3.286 |
Overall | #6071 | 1.669 | 2.524 |
Enjoyment | #6149 | 1.417 | 2.143 |
Presentation | #6343 | 1.417 | 2.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's an endless runner where you play as the enemies trying to stop the runner
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
An interesting take on the theme! I liked it so much. Congratulations for the game!!
I would recommend doing a WebGI build version and also adding sound volume options because default volume is pretty hight.
Making a simple Game Over screen with points would also be fantastic!
Good job! :) It really feels like I'm a stressed out AI having to control a ton of NPC:s. Perhaps a little too fast paced - it would have been fun if I had more time to react and the challenge came more from other aspects in the level design. But all in all I enjoyed it and I got 3.07 after a few attempts, which I guess is just barely ok :P
I would recommend deploying your game as a WebGl build instead next time, since it's made with Unity anyway (it's easy!). Downloading and running an executable is a barrier for many, and having it zipped with a special zip format even more so. I think this may be the reason not many people tried your game yet.